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March 31st, 2002, 03:54 PM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
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Re: Proportions Version 2.0 available
First off I'll say "WOW". I've had a look and this mod is a radical change that would make for some interestuing strategies.
I've just got one question -
I noticed you can't upgrade cities into metropoli and so forth. To me this seemed like a natural progression thingie.
Cheers,
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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March 31st, 2002, 08:00 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
Thanks askan!
I'd like to have the urban facilities upgradable, yes, but I'm not sure what's preventing it. The space ports are upgradable into distribution centers... let's see...
Ah, ok, I just needed to add Roman Numerals to them... I'll add that in the next patch. Thanks for prompting me to look into that!
oleg, yes you're quite right. Going through and tweaking all of the AI empires takes a lot of time, and the Last time I tried to touch all of them with unique changes was in 1.3. There are probably a number of other simple tweaks that would help them out, too. Thanks very much for taking the time to go through the AI setup files and adjusting them. I'll take a look and include in the next Version.
PvK
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March 31st, 2002, 08:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Proportions Version 2.0 available
Why do the City thru Arcology have these abilities, but all set at 0?
quote: Ability 11 Type := Change Population Happiness - System
Ability 11 Descr :=
Ability 11 Val 1 := 0
Ability 11 Val 2 := 0
Ability 12 Type := Change Population Happiness - System
Ability 12 Descr :=
Ability 12 Val 1 := 0
Ability 12 Val 2 := 0
Ability 13 Type := Change Population Happiness - System
Ability 13 Descr :=
Ability 13 Val 1 := 0
Ability 13 Val 2 := 0
Ability 14 Type := Component Repair
Ability 14 Descr :=
Ability 14 Val 1 := 0
Ability 14 Val 2 := 0
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March 31st, 2002, 10:42 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
Those have no effect. They exist because I made them by cut & paste from the Cultural Centers, which have more abilities that the smaller urban facilities do. If I removed those entries, I would have to re-number the later ones, which would have been a fair amount of work with no effect, except to avoid this point of confusion for people trying to figure out the files.  So, I just replaced them with do-nothing abilities.
PvK
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March 31st, 2002, 10:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Proportions Version 2.0 available
Ahh, ok. So basically, you were being lazy. 
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April 1st, 2002, 12:12 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
Yep. LZ
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April 1st, 2002, 02:49 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 4 Times in 1 Post
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Re: Proportions Version 2.0 available
Pvk,
2.0 is on the server and ready to go.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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