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  #1  
Old March 13th, 2008, 10:54 AM

Karlem Karlem is offline
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Default Re: Tartanians

I think that the problem is that they are really good for high levels of Death and Conjuration, and there isn't something similar for other paths of magic and research. Conjuration 9 should be quite strong, but enchantment, alteration and the others should be at least equally powerfull, not so behind.
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  #2  
Old March 13th, 2008, 11:11 AM
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Default Re: Tartanians

Lets see enchantment 9 has...

Arcane Nexus and Gift of Nature's Bounty

Alteration 9 has...

Army lead/gold, wish, utterdark

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  #3  
Old March 13th, 2008, 11:42 AM

Zeldor Zeldor is offline
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Default Re: Tartanians

Exactly. It is rather comparing tartarians to summons from other schools. For example nature summons, that are well... pathetic?

I just wish there were more 8 and 9 level national summons. I really don't understand why T'ien Ch'i does not have 4 Dragon Kings.
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  #4  
Old March 13th, 2008, 12:34 PM

Karlem Karlem is offline
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Default Re: Tartanians

So, if all the schools have something strong at level 9 then what is the problem? If you have death go for Conj, if you have nature Enchant, earth alteration....

You do not need to balance tartarians against all the other summons, but death/conj9 to the other magic/schools9.
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  #5  
Old March 13th, 2008, 01:46 PM
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Default Re: Tartanians

> I really don't understand why T'ien Ch'i does not have 4 Dragon Kings.

I really don't understand why T'ien Ch'i does not have 8 dragon kings

I would guess that it depends on me making stuff. I tend to focus on one nation at a time. Since national summons was new in dom2 most nations didn't have many at that time. T'ien Ch'i got some, but not that many. Those that they have are still quite ugly, and I wouldn't have problems coming up with a dozen or two new national summons for them. It's basically a matter of what I prioritize and what inspires me atm.

Besides working with Gath I have flelt like making some new japanese critters, mostly because I feel I didn't make enough of them. THere are several that I feel are missing.

T'ien Ch'i is in the same boat, but I have not thought too much about them.

Machaka need more attention as well, both with their existing troops and should get some new summons and two new eras.

The vanir and the jotuns are still behind in the national summons race and should be looked over. I find it annoying that the old norse nations have recieved less attention than most other nations.

There should be more middle eastern summons. There are plenty to use.

There should be national blood summons based on nation. How thematic are devils in a far eastern setting?

There is clearly room for more Zoroastrian beings apart from the spentas and yazatas.


I would not mind having them all, but it will take a while, and all will not happen.
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  #6  
Old March 13th, 2008, 02:40 PM
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Default Re: Tartanians

Kristoffer: I think LA Atlantis deserves some better underwater recruitables. At the moment they have some coral light infantry and Consort. Don't forget they supposedly made a pact with a dark god to lead them back into the sea.. But current situation almost discourages players from pursuing underwater provinces. I think LA Atlantis should get something special from underwater castles. Or at least an amphibian summon that can only be cast underwater.
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  #7  
Old March 13th, 2008, 02:44 PM
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Default Re: Tartanians

Lucky you

Seems I will be playing LA Atlantis in a team game about now. I'll keep my eyes open
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  #8  
Old March 13th, 2008, 03:35 PM
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Default Re: Tartanians

Quote:
The vanir and the jotuns are still behind in the national summons race and should be looked over. I find it annoying that the old norse nations have recieved less attention than most other nations.
KO - and you're from Sweden for gosh sakes!
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Old March 13th, 2008, 05:58 PM

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Default Re: Tartanians

It sounds like something the modding community could comfortably address until KO and JK get on it.

Funny though, everyone just makes their own nations or pretenders.
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  #10  
Old May 14th, 2008, 01:33 AM

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Default Re: Tartanians

Yeah,
Astral can summon imaginary creatures or creatures from another world.
Water can have a ritual spell to empower a unit with huge Def that last forever.
Earth creates some improved better golem
Fire or blood could have a kamikaze unit that sacrifices it's self to to kill a SC (like a Tartanian).
Nature could have a more powerful maggots for stronger mages (I do not think this is the best idea, but I am just giving possibilities)
Air could have a powerful spell that will blow the enemy army away (retreat)size negating.

What I am saying is every kind of magic needs a killer spell and/or to make diversity. It can't just be death that makes a army of SC.

PS: although in fairness wish is also a awesome spell
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