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April 2nd, 2002, 08:58 AM
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Private
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Join Date: Mar 2002
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Re: Proportions Version 2.0 available
Simply remarkable Mod PvK. one of the finest I've played.
I am having a little problem with 2.0 at the moment however. Maybe I've run into a bug...
In any event, it's with the ECM component. No matter how high I research combat support, the availible ECM component remains at level "1a". I mean, it keeps telling me after I've researched to a new level that ECM II etc. is availible, but when I go to upgrade or add the component, it's perpetually "1a"...?
- Cornelius Scarecrow esq.
__________________
Jikan wa mo nai...
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April 2nd, 2002, 09:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions Version 2.0 available
Sounds like a family component/placement problem in the data file.
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April 2nd, 2002, 09:08 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
quote: Originally posted by Cornelius Scarecrow:
Simply remarkable Mod PvK. one of the finest I've played.
Thanks!
quote:
I am having a little problem with 2.0 at the moment however. Maybe I've run into a bug...
In any event, it's with the ECM component. No matter how high I research combat support, the availible ECM component remains at level "1a". I mean, it keeps telling me after I've researched to a new level that ECM II etc. is availible, but when I go to upgrade or add the component, it's perpetually "1a"...?
- Cornelius Scarecrow esq.
Yes, I originally had it so that various types of electronic warfare (EW) components would appear with "show only latest", but a player noticed that this had the unacceptable side-effect of making their effects stackable. So, I had to remove that luxury. Now, in order to see all the variants of EW components available, the player must un-check the "show latest only" button.
As with several aspects of Proportions, there is an unclear choice presented between different components to deploy. In a sense, the Ia is better than the mark II in that it is smaller and cheaper. From another perspective, the II is better because it has the greatest effect.
PvK
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April 2nd, 2002, 09:43 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
quote: Originally posted by RabidFan:
Every time I play this wonderful mod, I run into a situation where I get an "Integer overflow" message. Anyone have any ideas on this. I do like to play on large maps....
I do have a saved game where I can get it to happen everytime in one move....
Ok, I tested this and the cause was the massive hit points of all the defenders of the enemy homeworld you were trying to attack. This crashes Gold 1.60 with the "integer overflow" error, but not Gold 1.66 (the current beta Version for the imminent first patch).
HERE is a patch for the components file that makes infantry weaker but should reduce the chance of integer overflows until the first Gold patch removes the problem.
PvK
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April 2nd, 2002, 06:28 PM
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Corporal
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Join Date: Oct 2000
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Re: Proportions Version 2.0 available
quote: Originally posted by PvK:
snip..., but not Gold 1.66 (the current beta Version for the imminent first patch).
PvK
How imminent? C'mon Richard throw us a bone. At least a listing of the fixes from 1.60 to 1.66.
Elmo
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April 2nd, 2002, 07:07 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
As soon as the testers stop finding quick/important things to fix. I think someone already posted the items 1.61-1.64, didn't they?
PvK
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April 2nd, 2002, 08:21 PM
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Corporal
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Join Date: Oct 2000
Posts: 142
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Re: Proportions Version 2.0 available
quote: Originally posted by PvK:
As soon as the testers stop finding quick/important things to fix. I think someone already posted the items 1.61-1.64, didn't they?
PvK
I did a search on 1.61 and only this thread comes up in the Last 30 days.
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