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  #1  
Old April 3rd, 2002, 01:16 AM

Devin D.Bass Devin D.Bass is offline
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Default Re: Proportions Version 2.0 available

It seems that MOD is getting considerable attention that must mean that it is good.
However I have a question...I am solo player only is this mod suitable for single player against the AI? If so, how would rate the AI?
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  #2  
Old April 3rd, 2002, 01:52 AM
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PvK PvK is offline
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Default Re: Proportions Version 2.0 available

Yes, 1000 cargo spaces are needed for each population unit. Less than that, and your transport will only be good for units.

Devin, the AI is doing all right now, with some areas of foolishness that I will eventually patch. It depends on your level of skill with SE IV, and the level you play on. If you are a beginner, then the AI in Proportions is probably fine. If you're skilled, it may still be a challenge if you turn up the AI bonus and/or take the "reduced planetary exploitation" trait without using the points it gives for other abilities, then it will probably still be interesting and challenging. I recently looked at a game one player was in who was giving the AI an advantage, and he had a major challenge ahead of him.

However, I will say that once I take the time to tweak the AI's and take advantage of the new features coming in Gold patch 1, the AI in Proportions should get very tough. <evil grin>

PvK
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Old April 3rd, 2002, 05:27 AM

RabidFan RabidFan is offline
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Default Re: Proportions Version 2.0 available

Just a note, PvK has checked out my Integer Overflow issue with my saved game and it is fixed in the upcoming patch that has been said to be coming real soon.
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Old April 3rd, 2002, 05:39 PM

bstripp bstripp is offline
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Default Re: Proportions Version 2.0 available

quote:
Originally posted by PvK:
Yes, 1000 cargo spaces are needed for each population unit. Less than that, and your transport will only be good for units.


Ok, that makes sense. It also makes a real need to research cargo tech early or you never get your colonies off the ground!

One other question, my transport minister does not seem to work woth this mod. It never seems to want to drop population off on my colonies. However, after I make it drop population off, it will go back to my homeworld, reload, and sit there. Any ideas on what I am doing wrong?

Also, one other comment in general. A population increase rate of 10 might be a bit long. I have found that the game I am playing is taking forever to get anywhere. Have you considered a rate of 3-5 to make the game a bit faster paced.

Other than that, I really love how things play out. The cultural centers are great, and I like the homeworld centric theme. Also, the thrust system is cool Good work.
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Old April 3rd, 2002, 05:54 PM

wr8th wr8th is offline
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Default Re: Proportions Version 2.0 available

quote:
Originally posted by PvK:


However, I will say that once I take the time to tweak the AI's and take advantage of the new features coming in Gold patch 1, the AI in Proportions should get very tough. <evil grin>

PvK



PvK,

I finally loaded and played this mod this past weekend (1.5.3) and believe as Oleg mentioned in another post, that this is the way SE4 should be played. I imported the ST races (didn't modify the AI, I suppose I should) and enjoyed this game. One suggestion: the computer players were a bit too much on the amiable non-xenophibic side, it seemed to me (maybe I haven't pissed off the right one yet). Anywho, the idea that you can transport only 1 point of pop per 1000kt necessitates creating a "merchant marine" of at least 20 transports and use them to build up your colonies using he repeat order command. This alone completely chanegs the complexion of the game.

Seeing how much work went in to revamp the necessary files, I'd like to say "thanks and great job" as well as "keep the tweaks coming".
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Old April 3rd, 2002, 08:01 PM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Proportions Version 2.0 available

Like so many people have said, this is a great mod.

The AIs are a but on the friendly side, but don't piss them off, it is very hard to regain their trust.

W8th:

Once you have a large enough hull try putting one shield and one good gun on your transports. One time, after a dissasterous homeworld invasion I had like three enemies ready to invade, I held them all off with my transport fleet.
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Old April 3rd, 2002, 08:45 PM

wr8th wr8th is offline
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Default Re: Proportions Version 2.0 available

quote:
Originally posted by ZeroAdunn:

W8th:

Once you have a large enough hull try putting one shield and one good gun on your transports. One time, after a dissasterous homeworld invasion I had like three enemies ready to invade, I held them all off with my transport fleet.



I was thinking about that after I created a colonizing ship that had satellite launchers (just to have something, anything to defend that neo-natal colony). I had imported the Klingons and in roleplaying them figured they wouldn't build any ship without some form of warring device aboard. Q'plah!
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