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  #1  
Old March 15th, 2008, 03:44 PM

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Default Re: Whips and spears on a thug for repelling?

I have a quick follow up question... when you have a unit with multiple weapons (each with different weapon lengths), such as a knight attacking a spearman, would the lance have no chance of getting repelled, but would a broadsword and a hoof do get chances of repel?

Conversely, does the knight always repel with his lance?
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Old March 15th, 2008, 04:00 PM
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Default Re: Whips and spears on a thug for repelling?

I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled.

659 striking with weapon Spear. att15 def15
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
660 striking with weapon Spear. att15 def5
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
661 striking with weapon Spear. att15 def-2
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
662 striking with weapon Spear. att14 def2
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
665 striking with weapon Spear. att13 def-2
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
667 striking with weapon Spear. att29 def-2
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
668 striking with weapon Spear. att19 def10
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
670 striking with weapon Spear. att16 def3
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
679 striking with weapon Broad Sword. att13 def-7
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
680 striking with weapon Broad Sword. att15 def8
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
681 striking with weapon Broad Sword. att26 def-10
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
682 striking with weapon Broad Sword. att18 def-3
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
683 striking with weapon Broad Sword. att15 def0
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
684 striking with weapon Broad Sword. att17 def-5
Commander of Ulm repells Heavy Infantry (Broad Sword repelled with Sword of Sharpness)
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Old March 16th, 2008, 05:06 AM
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Default Re: Whips and spears on a thug for repelling?

The moral check comes before the opponent takes the damage. The idea is that the opponent sees that charging you will result in injury, thus they make a moral check to be brave enough to take the hit in order to do damage. Also, I'm pretty curtain that a brave opponent takes only a point of damage regardless of things like armor and damage.

You'll know when you've repelled an attack when you see your unit use an attack graphic on the opponents turn.

I think repel is much more useful then most people think. Individual units will fail moral checks more often then you think. For example, Awe +0 forces the same moral check and everyone knows how effective that is. It may be less useful for thugs, but size 2 sacred spear warriors are quite effective both offensively and defensively when given a fire bless.
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Old March 16th, 2008, 05:13 AM
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Default Re: Whips and spears on a thug for repelling?

Repels are based on weapon length. You only get to repel when your weapon is long then the opponents. Also, each attack is resolved separately. So when you attack with multiple weapons you only make moral checks for weapons that are shorter then the opponents longest weapon. Let's also not forget that the opponent first needs to be able to hit you.
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Old March 16th, 2008, 06:30 AM
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Default Re: Whips and spears on a thug for repelling?

What makes repel weaker than Awe is the fact that you get -2 to repel confirmation attack rolls after each repel. That means that you need both high attack AND long weapon - while usually long weapons have attack malus. I think repel works even when the attack hits the shield. The chance of dealing the 1 point of damage will be negligible, but the fact that a damage roll is generated at all means that it's considered a hit. In this regard, repel works better against heavily-armored, shielded units than high-defense, unarmored units with equal morale.

I might make a little mod that gives all long weapons attack bonus equal to (length - 2). Spears (len 3) would get +1 att, glaives (len 4) would get +2 to a total of att 1, etc. I'll only do that if someone would like to test it. Any volunteers for repel enchancement mod?
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Old March 23rd, 2008, 01:49 AM
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Default Re: Whips and spears on a thug for repelling?

Quote:
Endoperez said:
I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled.

659 striking with weapon Spear. att15 def15
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
660 striking with weapon Spear. att15 def5
Commander of Ulm repells Militia (Spear repelled with Sword of Sharpness)
661 striking with weapon Spear. att15 def-2

What settings did you use to get this information?

Also, regarding the one point of damage on repel,I was thinking that combining this with a weapon with special effects like a Vine Whip or Lightning Whip might increase effectiveness. Also, what if a Frost Brand caused AoE damage on repel? Of course that seems like a bit too much power, I'm not sure that the game mechanics work this way...
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Old March 23rd, 2008, 07:08 AM
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Default Re: Whips and spears on a thug for repelling?

I used the settings included in your quote:

"I tested it, with a commander that had 1 str, 25 attack, 0 defense and a weapon with -10 damage, damage cap 1, 25 attack against random indies. According to log, all attacks were repelled."

In other words, I changed Commander of Ulm to:
str 1
attack 25
defense 0

and forged him a Sword of Sharpness, which I had modded to be:
damage -10
capped at 1 damage max
attack 25
defense -10
huge length, I think I used 7

This produced a unit with:
attack 50,
defense 0,
weapon long enough to repel spears and
total damage (str + weapon) -9, incapable of dealing damage
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Old March 23rd, 2008, 12:25 PM
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Default Re: Whips and spears on a thug for repelling?

I suspect he was asking how you turned on the debug log report.
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Old March 23rd, 2008, 01:03 PM
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Default Re: Whips and spears on a thug for repelling?

Quote:
capnq said:
I suspect he was asking how you turned on the debug log report.
Oh.

If that's the case, you do that by adding something like -d or -ddddd when running Dominions. If you run it from a command line, you just type Dom3.exe -ddd, but otherwise you have to do a shortcut. In my case, on WinXP, the shortcut reads:
"E:\Dominions 3\dom3.exe" -dddd
for the location of the executable. You have to add quote marks around the path if it contains space or other special characters.

A log.txt file will be written on your base Dominions 3 directory, and shows what the program has "thought" lately. If you view a battle, you get a detailed view of what happened in the battle. The amount of d-letters affects the level of debug used, so your report might be slightly more or less detailed than the one I got, but I don't know the details about that.
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