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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 15th, 2008, 10:14 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen

I'm actually not planning on making Slann or Temple Guard cap only (they can teleport between their cities after all). Instead they'll be restricted by seriously high costs. Well the Slann will anyway, the Temple Guard will just be an average level sacred.

As for the Saurus, they actually are fairly vulnerable to missile fire in warhammer, where toughness 4 will only get you so far, but you might be right that they need natural prot of 10+. I don't want missiles to be their bane or anything, just one tactic that works ok against them. They will be very cost efficient and powerful close combat troops though. Regarding their strength, in Warhammer they hae strength 4 which is the same as Ogres and strong orcs, humans, dwarfs etc. I gave Ogres str 14 in dom3 because they're size 3 - clearly they're at the top of the group that has strength 4 in warhammer. Meanwhile strength 4 humans, such as those found in the empire, might only get str 11 in dom3. So Saurus will get either str 12 or 13. They're subsantially stronger than humans, but they aren't like ogres or trolls or kroxigors or anything. Also their Obsinite weapons will have nice stats, so they'll do enough damage in close combat I'm sure.

The second generation Slann will probably be rocking something like S6 guaranteed, with 4s and 5s in other magic coming up too and chances of higher levels. I'll need to think about it but believe me they really will have crazy magical powers. They'll be H5 for one thing, being basically the holiest (and oldest) things in the entire warhammer world.
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Old March 15th, 2008, 10:27 PM

Shovah32 Shovah32 is offline
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Default Re: Warhammer Nation: Lizardmen

I am very glad to here that Sombre, very glad indeed. Now get to work, before I get out the whip.
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  #3  
Old March 16th, 2008, 01:41 AM
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samoht samoht is offline
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Default Re: Warhammer Nation: Lizardmen

I just tried out both of the other Warhammer mods you've done and I'm impressed.

I've always thought the Warhammer universe could lend itself well to the Dominions style of gameplay and you managed to really capture the feel of the Ogre Kingdoms and Skaven. I don't know if you're looking for any input/feedback on those mods, but I'd be more than happy to tell you more of what I think via PM if you're interested.

I'm very much looking forward to this one being completed.

Just a couple general questions tho...

How long does it normally take for you to complete a mod like this?

Do you plan on making mods for all of the various Warhammer armies?
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Old March 16th, 2008, 04:31 AM

DigitalSin DigitalSin is offline
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Default Re: Warhammer Nation: Lizardmen

Thank god for you, Sombre. I've been kicking around the idea of making a lizardman mod for god-knows-how-long, however never got around to making it due to school and other games distracting me. If you want some input, I'll be glad to help!
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Old March 16th, 2008, 06:08 AM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen

I love any input on any of my mods. I prefer over the forums than by PM, but it's your choice.

It usually takes me ages to complete a mod. I don't have a huge amount of free time to do this stuff and graphics are hard because I'm no artist. Lizardmen are quite graphically demanding too.

I plan on making mods for all the warhammer nations, yes, eventually. That's a matter of years though at this rate ;]

I have Empire about 20% finished, but I was getting a little tired of them and wanted to do something different.
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Old March 16th, 2008, 11:45 AM
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Default Re: Warhammer Nation: Lizardmen

Well sweet. What program do you use to make all of the sprites?

And with the Empire you could more or less just take sprites from the game, maybe recolor them a bit, change a couple stats and give them new descriptions... unless you're going for all original artwork.

I can't wait to see the Dwarves and Orcs/Goblins... you know... ages from now.

One idea for the Lizardmen... I don't know if you've already thought of this but maybe make a new pretender for them and make it an Old One. It would work well with their fluff, and the way the game works. One of their gods coming back to claim dominion of the world.
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Old March 16th, 2008, 01:51 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen

I've pretty much decided I don't like doing pretenders for my mod nations. I will try to give them appropriate ones from the available selection though.

I've done quite a few sprites for the empire. I don't like working from base sprites, though I do sometimes use them as templates. I use Paint Shop Pro for my graphical editing.

I might bump the empire thread and put up some preview artwork or something. It's not my best work though.

As for Orcs and Goblins, Okin was working on them. Llamabeast has actually done a nation very close to Tomb Kings too and they play well.
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