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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old March 16th, 2008, 03:36 PM

Forrest Forrest is offline
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Default Re: New *Unique* Nations Brain storm thread

How about a province conversion stealth preacher. He moves in a simply causes them to rise up and change Gods?

How about a national summons by the preachers? He converts the province and can summon units through prayer. Maybe stealthy and commanders at higher lvls. Holy units. An angelic army thing.

Could do multi turn summons for higher etheral, awe type units. Just when you think their down they pop up out of nowhere.

A raiding unit from on high rather than hell. Your PD becomes theirs on conversion.

Probably based on a home province preacher unit.

Antiblood and death nation.
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Old March 17th, 2008, 08:07 PM
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Default Re: New *Unique* Nations Brain storm thread

A Magical Technocracy:

a nation run by a small elite of magical leaders, without much support from the people or the religious establishment of the nation they control. they have very poor PD, possibly some kind of dominion penalty and have trouble reducing unrest.

their armies are magically animated golems created by the national commanders. other than the basic chaff units, they have a hefty gem cost and, if possible, increase unrest in the province where they are created in line with their gem cost.

as the main restriction on golem spamming will be gems, the commanders need not be particularly powerful mages, while the properly powerful dudes could be very expensive indeed and old age will be rife.

Also, I like Aezeal's idea of summonable fortresses. this nation might possibly have a normal fort that could summon the basic chaff spammers, just to keep the locals unhappy, whereas the better commanders could only be recruited from summoned fortresses - which would necessarily compete with your army for gems.
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