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March 16th, 2008, 05:38 PM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
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Re: Luck and mind duels
I am making a test now.
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March 16th, 2008, 10:31 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Luck and mind duels
What happens when you have Phoenix Pyre on, and get magic dueled? WOuld you survive?
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March 17th, 2008, 02:07 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Luck and mind duels
Quote:
Ylvali said:
I am making a test now.
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results??
__________________
There can be only one.
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March 17th, 2008, 04:49 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Luck and mind duels
The guide to the game explains the exact mechanics of Mage Duel. It's the astral level of your mage plus 1d6 versus the other mage's astral level plus 1d6. The difference between your mage's adtral level and the others were only 2, meaning your random die roll had to be above the opponents roll by 3 for 3 of those rolls.
Granted the chances of that happening out of only 4 attempts is low (1out of 54 to be exact), it still is possible. In fact, the law of averages demands that it happen when done in enough iterations.
My personal opinion is that luck certainly had something to do with it, just not the sort of luck you are referring to.
P.S.: Your odds of taking out one of his mages wasn't really that bad. He had only a 4 out of 9 chance of clean sweep. That means that 5 out of 9 times he would lose or tie to you at least once.
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March 17th, 2008, 06:25 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Luck and mind duels
I counted that there was 30/36 chance of an Atlantian mage dying, personally. That included victories for Arcos as well as ties (both die).
Arcos (S4) - Atlantis (S2) wins
1 vs 1, 2
2 vs 1, 2, 3,
3 vs 1, 2, 3, 4,
4 vs 1, 2, 3, 4, 5,
5 vs 1, 2, 3, 4, 5, 6
6 vs 1, 2, 3, 4, 5, 6
or 26 chances out of 36 (6*6).
Atlantis ties:
1 vs 3, 2 vs 4, 3 vs 5, 4 vs 6
or 4 times out of 36.
Ends up as 30/36 or 5/6 chance of Atlantian mages dying, for each Duel. I think that'd be (1/6)^3 or 1/216 or so chance of three mages not dying, out of three.
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March 17th, 2008, 08:48 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Luck and mind duels
I'm pretty sure luck (the ability, not the roll) doesn't affect Magic Duel. As I understand it, someone always dies in a duel, sometimes both. If luck applied as normal, it would have a chance of saving the loser and no one would die. Which is not what we see.
It's possible that the loser's luck causes the winner to die instead, but that would be weird.
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March 17th, 2008, 09:09 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Luck and mind duels
I think Dominions may have not the best random generator. For example strange results come when you recruit mages with small random [like 2,5-5%] and you get no random like that with 100+ mages recruited.
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March 17th, 2008, 09:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Luck and mind duels
With 5% random random, there's 8% chance of not getting it in 50 tries. (1-0.05)^50 == 0.077. With 2.5% random (10% chance with four options, only one of which is the one you want), the chance of not getting that random in 50 tries is 28%, and 8% in 100 tries. Sometimes you just get unlucky.
There seem to be weird numbers thrown around sometimes, but they're very hard to test.
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