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  #1  
Old March 16th, 2008, 05:53 PM
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Default Re: Late Era Team Game

Only the host needs the .map file.

The .map file will also include which players are assigned to which start locations, assignments that I will not make until people have a chance to request changes to the map
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Old March 16th, 2008, 06:25 PM
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Default Re: Late Era Team Game

What do you use to look at the map then? I don't have anything to look at a .rgb file.
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Old March 16th, 2008, 06:47 PM

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Default Re: Late Era Team Game

I have pimp but it won't load... can someone post a conversion of the map in this thread so I can just have a look at it?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old March 16th, 2008, 07:53 PM
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Default Re: Late Era Team Game

If you dump into the dominions map folder, you should be able to view it by going "new map" and typing in the name of the rgb file. It won't have the province terrains and connections right, but you can at least look at the map.

Here's a jpeg.
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File Type: jpg 588921-AllegIV.jpg (785.5 KB, 150 views)
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Old March 16th, 2008, 09:55 PM
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Default Re: Late Era Team Game

How come the team in the bottom right corner's capitols are so far apart when everyone else is only 2 spaces.
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Old March 16th, 2008, 10:32 PM
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Default Re: Late Era Team Game

No objections to the map. Looks fine to me.
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Old March 17th, 2008, 12:56 AM
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Default Re: Late Era Team Game

BDA - That was intended to compensate for the fact that the team in the lower right has, effectively, fewer neighbors. This makes them more vulnerable to the neighbors they do have, because they'll have a harder time defending one another. Other reason is that, if you look at that part of the map, few provinces have exactly 5 neighbors. I'm not sure if this is a net advantage or a death sentence.....

I could push the northern yellow capital a bit south, and the orange capitals a bit south, if people prefer - but the starts might have to be a bit funkier if I did that.
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