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April 8th, 2002, 07:28 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Version 2.0 available
When do you implement upgradable Cities/Metropolis, is it in 2.1 already ? At the moment I would have to scrap a City to build up a Metropole, right ?
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April 8th, 2002, 10:50 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
Yes, that's right. I have it in 2.1, but I remember why I didn't put it in originally. SE4 does not allow upgrades to intermediate levels - only to the highest level. This means that as soon as you develop Megalopolis, you won't be able to upgrade from City to Metropolis, only to Megalopolis (which will take a long long time). I'll send a request in case it's easy for MM to allow intermediate upgrades, but I wouldn't hold my breath. I'll still add upgrades to 2.1, but this is a kind of annoying limit. If anyone knows of a way around this, let me know.
PvK
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April 8th, 2002, 10:56 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions Version 2.0 available
wr8th, I'm glad you're getting so much out of the mod. Yes, arming transports (and/or using convoy tactics) can be helpful, also because enemy raiders will have a harder time against them. The maintenance reduction means it's not prohibitively expensive to add some interesting abilities to transports.
PvK
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April 8th, 2002, 11:11 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: Proportions Version 2.0 available
PvK,
Somewhat off-topic, but I checked your profile and you list yourself at wargamer.com. Co-incidentally, I remember a couple years back looking around for scenarios for some Talonsoft games and coming across that website.
Are you a webmaster for that site? Jes' wunnerin'
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 8th, 2002, 11:31 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
I was the executive editor at The Wargamer for some years - now I'm Editor Emeritus (meaning I contribute what time I can spare).
PvK
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April 9th, 2002, 12:15 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Proportions Version 2.0 available
quote: Originally posted by PvK:
Yes, that's right. I have it in 2.1, but I remember why I didn't put it in originally. SE4 does not allow upgrades to intermediate levels - only to the highest level. This means that as soon as you develop Megalopolis, you won't be able to upgrade from City to Metropolis, only to Megalopolis (which will take a long long time). I'll send a request in case it's easy for MM to allow intermediate upgrades, but I wouldn't hold my breath. I'll still add upgrades to 2.1, but this is a kind of annoying limit. If anyone knows of a way around this, let me know.
PvK
I don't think there is a workaround other than hardcode changes. I would say, intermediate upgrades are a must for Mods like this. Just with the unmodded 3 types of easily upgradable facilities it does not hurt much. But until we get intermediate upgrades (hopefully), I think non-intermediate upgrades are better than nothing.
Another nice-to-have feature comes to my mind, I would like to switch on/off facilities, why?
In limited resources games it is sometimes necessary to lay fellow (not sure about the term) a planet, until it regains resources with value improvement plants. Scrapping all of the mineral miners and rebuild them later is not a very economic way.
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April 9th, 2002, 01:38 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Version 2.0 available
Yes, it would be nice to be able to turn off faciltiies, as you say. It could also be useful to reduce your own overproduction in order to limit the benefits your trade partners receive.
The expression "to lay fallow" is appropriate, but applies to agriculture.
PvK
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