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  #1  
Old March 16th, 2008, 11:28 PM

Valandil Valandil is offline
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Default Re: Warhammer Nation: Lizardmen

Sorry, I didn't mean to sound so hostile. In the newest book, saurus are WS4 I2. According to my lizardman player friend. He might be cheating me.

I have no idea whether slann will be overpowered, probably not given your reputation as a modder, but, in my extremely limited experiance, gold is not really an obstacle to mage produciton late game, and astral pearls are crazy common.
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Old March 17th, 2008, 05:34 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Warhammer Nation: Lizardmen

Hi I would probably make WH S4 = Dom Str12-14

So with the Saurians being cool I would go for Str 13 and perhaps increase the HP to 15.

Wardens and Black Lords have something like that in str (perhaps12) and HP IIRC and I guess they would translate as S4 T4 WS4 units.
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Old March 17th, 2008, 05:37 AM
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Default Re: Warhammer Nation: Lizardmen

BTW:

Cool of you to make the mod.

JK has an Lizarman army. My brother has a Skaven army. When you have finished this you have to make a dark elf army!

Although, I agree, both Skaven and Lizardmen are cooler
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Old March 26th, 2008, 01:29 AM
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Default Re: Warhammer Nation: Lizardmen

I'm really, really excited about this mod. Lizardmen are my favorite Warhammer nation. I don't care for the "look" of them as much as some of the other nations, but I definitely appreciate the theme and the units themselves.

YAY WEAPONS! YAY MAGIC! YAY DINOSAURS! ok there's my inner 10 year old.

Plus, I trust in Sombre's ability to create masterpieces of pixel art.

It's all good
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Old March 30th, 2008, 12:05 PM

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Default Re: Warhammer Nation: Lizardmen

Slow going so far. Mostly been working on stats, but I should have a unit graphic or two to show in a little while. The Saurus are like slightly bigger, spikier, blue Ctis slave warriors.

Lizardman armies are very blue overall.
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Old March 31st, 2008, 05:32 PM

Valandil Valandil is offline
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Default Re: Warhammer Nation: Lizardmen

I have a crazy friend with a yellow and red lizard army, but in general, I suppose that's true.

Any hope of implementing something like drain magic into dominions? I can't think of a way, but I'd love to see it. One of my favourite spells.
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Old March 31st, 2008, 06:23 PM

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Default Re: Warhammer Nation: Lizardmen

I think the only way I could simulate drain magic is probably with a national mr buffing spell. There isn't much else I could do. I suppose I could give them an anti magical creature spell as well.
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