quote:
Originally posted by PvK:
Yes, that's right. I have it in 2.1, but I remember why I didn't put it in originally. SE4 does not allow upgrades to intermediate levels - only to the highest level. This means that as soon as you develop Megalopolis, you won't be able to upgrade from City to Metropolis, only to Megalopolis (which will take a long long time). I'll send a request in case it's easy for MM to allow intermediate upgrades, but I wouldn't hold my breath. I'll still add upgrades to 2.1, but this is a kind of annoying limit. If anyone knows of a way around this, let me know.
PvK
I don't think there is a workaround other than hardcode changes. I would say, intermediate upgrades are a must for Mods like this. Just with the unmodded 3 types of easily upgradable facilities it does not hurt much. But until we get intermediate upgrades (hopefully), I think non-intermediate upgrades are better than nothing.
Another nice-to-have feature comes to my mind, I would like to switch on/off facilities, why?
In limited resources games it is sometimes necessary to lay fellow (not sure about the term) a planet, until it regains resources with value improvement plants. Scrapping all of the mineral miners and rebuild them later is not a very economic way.