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March 17th, 2008, 06:51 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Urgent Thug advice needed
Regular Golems are probably not a good plan against R'lyeh because of Magic Duel.
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http://z7.invisionfree.com/Dom3mods/index.php?
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March 17th, 2008, 07:22 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: Urgent Thug advice needed
You have quite a manner of drawing attention to yourself, Arco.
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March 18th, 2008, 09:38 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Urgent Thug advice needed
haha
ps
1. a thug should have luck
2. and at least def or prot above 20-25 
3. a shield is always nice against arrows, one that attacks/hinders enemies is better 
4. a lot of HP never hurts
5. AoE damage helps a lot 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 21st, 2008, 02:33 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Re: Urgent Thug advice needed
What is more important, defense or protection? I tried testing out a very high protection build with a full suit of black plate, but he wound up getting fatigued and criticaled a lot, then I tried a less protection, less fatigue build which seemed to survive pretty well against armies of 50-100 melee units. Maybe it's possible to get high protection to work if you balance things out better though.
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March 21st, 2008, 02:49 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: Urgent Thug advice needed
Protection is much more importance. If a SC has more than 0 encumberance, he should have alot of reinvigoration. Black Plate is pretty bad on anything with more than 0 base encumberance.. Try marble armour or, better yet, a robe of invunerability.
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March 22nd, 2008, 02:12 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
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Re: Urgent Thug advice needed
Hmm, so what are the ideal fatigue levels for a thug that will be in melee? Should it be close to zero then to avoid critical hits? If I read page 76 of the manual right, a fatigue of zero or one means no chance of critical hits, and critical hit become possible at 2. Maybe a low but manageable level of fatigue is okay, but if zero is best, than maybe undead fatigue immune units are the ideal choice.
Also, how does reinvigoration work? If your reinvigoration is greater than your melee fatigue, on a mage-thug that buffs and charges into melee, will your fatigue drop every turn that you are swinging?
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March 22nd, 2008, 02:51 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
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Re: Urgent Thug advice needed
Undead can make a good chassis for SC because of their 0 encumbrance. But at the same time, this makes you vulnerable to anti-undead spells like Wither Bones which can't be defended against. Still it's a tossup because Drain Life doesn't work against Lifeless units, which means most undead will be safe against it. But Drain Life is a lot tougher to research and use than Wither Bones, so it's still a concern, but 12+ unresistable damage by D1 mages via Wither Bones which only takes one level of research seems to me to be more of a danger to SCs.
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