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  #1  
Old March 17th, 2008, 06:51 PM
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Default Re: Urgent Thug advice needed

Regular Golems are probably not a good plan against R'lyeh because of Magic Duel.
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Old March 17th, 2008, 07:22 PM

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Default Re: Urgent Thug advice needed

You have quite a manner of drawing attention to yourself, Arco.
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Old March 18th, 2008, 09:38 AM

Aezeal Aezeal is offline
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Default Re: Urgent Thug advice needed

haha

ps
1. a thug should have luck
2. and at least def or prot above 20-25
3. a shield is always nice against arrows, one that attacks/hinders enemies is better
4. a lot of HP never hurts
5. AoE damage helps a lot
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old March 21st, 2008, 02:33 AM
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Default Re: Urgent Thug advice needed

What is more important, defense or protection? I tried testing out a very high protection build with a full suit of black plate, but he wound up getting fatigued and criticaled a lot, then I tried a less protection, less fatigue build which seemed to survive pretty well against armies of 50-100 melee units. Maybe it's possible to get high protection to work if you balance things out better though.
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Old March 21st, 2008, 02:49 AM

Shovah32 Shovah32 is offline
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Default Re: Urgent Thug advice needed

Protection is much more importance. If a SC has more than 0 encumberance, he should have alot of reinvigoration. Black Plate is pretty bad on anything with more than 0 base encumberance.. Try marble armour or, better yet, a robe of invunerability.
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Old March 22nd, 2008, 02:12 AM
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Default Re: Urgent Thug advice needed

Hmm, so what are the ideal fatigue levels for a thug that will be in melee? Should it be close to zero then to avoid critical hits? If I read page 76 of the manual right, a fatigue of zero or one means no chance of critical hits, and critical hit become possible at 2. Maybe a low but manageable level of fatigue is okay, but if zero is best, than maybe undead fatigue immune units are the ideal choice.

Also, how does reinvigoration work? If your reinvigoration is greater than your melee fatigue, on a mage-thug that buffs and charges into melee, will your fatigue drop every turn that you are swinging?
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Old March 22nd, 2008, 02:51 AM

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Default Re: Urgent Thug advice needed

Undead can make a good chassis for SC because of their 0 encumbrance. But at the same time, this makes you vulnerable to anti-undead spells like Wither Bones which can't be defended against. Still it's a tossup because Drain Life doesn't work against Lifeless units, which means most undead will be safe against it. But Drain Life is a lot tougher to research and use than Wither Bones, so it's still a concern, but 12+ unresistable damage by D1 mages via Wither Bones which only takes one level of research seems to me to be more of a danger to SCs.
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