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March 18th, 2008, 08:58 AM
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Re: Bloody EA Pangaea: Unique Blood spells?
I still agree that Pangaea needs national Blood summons. The standard devils and demon lords just don't fit thematically.
Dark Vines are about the only thing that seem to. More along those lines, corrupted nature rather than demonic would be nice. A blood Treelord?
The black satyr idea sounds good. Summonable blood hunters can be a balance issue though, since they can pay for themselves quickly. Or have some drawbacks. Upkeep cost and generate unrest?
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March 18th, 2008, 09:12 AM
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Second Lieutenant
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Re: Bloody EA Pangaea: Unique Blood spells?
And going further than that, having national mages that are able to cast national spells would in my opinion also be fairly thematic. You either need to use your pretender, indy mages or empowerment to cast carrion summons.
I would propose a 2N1D mage with 100% chance of N or D and 10% chance of an additional N or D, with the ability to transform a unit into its carrion equivalent ? It would have to be a very expensive unit though. Maybe give it some side effect like unrest ?
Finally, I agree with Starshine_Monarch about the blood aspect : blood requires loads of mages to work properly, and using pans to blood hunt... well... Either a 1B satyr, 1N1B satyr mage would be great for this. And of course, specific blood summons would be great.
EA pangaea lacks diversity about mages, and is very dependant of the pretender magic paths or indy mages.
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Often I must speak other than I think. That is called diplomacy.
* Stilgar
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March 18th, 2008, 09:32 AM
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National Security Advisor
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Re: Bloody EA Pangaea: Unique Blood spells?
LA Pythium has a national for summoning a maenad-spawning B1 Satyr (who can seduce females), or something along those lines. Adding more recruitables isn't very probable, because EA is all about big mages with lots of power.
All nationals aren't meant to be castable in all ages. Lanka has all those fancy Blood spells - but IIRC Kailasa can also cast those spells. If it wasn't Kailasa, then Bandar Log. Those spells aren't meant to be used, but to show that the option existed before it was accepted or that the nation could have gone for it, but decided otherwise.
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April 6th, 2008, 02:38 AM
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Re: Bloody EA Pangaea: Unique Blood spells?
Quote:
Endoperez said:
LA Pythium has a national for summoning a maenad-spawning B1 Satyr (who can seduce females), or something along those lines. Adding more recruitables isn't very probable, because EA is all about big mages with lots of power.
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The Reveler can summon a Satyr? OMG, this nation is causing me mass confusion. I don't know where to go with it. It seems they can recruit/spawn almost anything.
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March 18th, 2008, 09:53 AM
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Re: Bloody EA Pangaea: Unique Blood spells?
Late Age has death Pans right? And the Carrion spells are thematically theirs, not Early Age. So that doesn't bother me as much.
I'd thought that too about Pans bloodhunting, but I tried it out in a SP game and they do pull in a ton of blood slaves.
Not as cost effective as most blood nations, but not prohibitive either. I do like the idea of, maybe Pandemoniacs, getting slaves instead of Maenads.
But thematically, it's the Nature blood summons that are needed. Pangaea doesn't make sense as demon worshipers. But spilling blood in the dark places of the forests to waken ancient powers of nature. That works.
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March 18th, 2008, 10:01 AM
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Second Lieutenant
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Re: Bloody EA Pangaea: Unique Blood spells?
Well, those are good reasons to be against death magic for EA pangaea. I'll drop the idea then.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 18th, 2008, 01:49 PM
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Second Lieutenant
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Re: Bloody EA Pangaea: Unique Blood spells?
Quote:
(Oh, and I don't think Maenads and blood slaves have anything in common, other than their basic equipment. Diametrical opposites, pretty much.)
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I think it's doable. It's mentioned that it's mostly the type of blood, so one or two Maenads might have blood like that. The description of blood slaves on the battlefield also mention that they are drugged into their mindless state and I have no trouble imagining that the Pans know how to make all sorts of different herbal sedatives. Just drug her up to calm her down and poof, instant mindless thrall.
Quote:
The black satyr idea sounds good. Summonable blood hunters can be a balance issue though, since they can pay for themselves quickly. Or have some drawbacks. Upkeep cost and generate unrest?
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I had planned for the Black Satyrs to generate unrest, far quicker than any normal Sneak or Reveler. I guess I just forgot to mention it. Sorry. As an additional small balance precaution, since satyrs are lustful creatures by nature, I suppose raising the slave cost of the spell a bit might be warranted.
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March 18th, 2008, 02:49 PM
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Major
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Re: Bloody EA Pangaea: Unique Blood spells?
Quote:
Starshine_Monarch said:
Quote:
(Oh, and I don't think Maenads and blood slaves have anything in common, other than their basic equipment. Diametrical opposites, pretty much.)
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I think it's doable. It's mentioned that it's mostly the type of blood, so one or two Maenads might have blood like that. The description of blood slaves on the battlefield also mention that they are drugged into their mindless state and I have no trouble imagining that the Pans know how to make all sorts of different herbal sedatives. Just drug her up to calm her down and poof, instant mindless thrall.
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Blood slaves are virgins, maenads are maenads. 
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March 18th, 2008, 03:28 PM
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Second Lieutenant
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Re: Bloody EA Pangaea: Unique Blood spells?
Nothing that says they couldn't have been virgins before. You just gotta find 'em quick.
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