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  #1  
Old March 20th, 2008, 05:42 AM
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Default Re: Whips and spears on a thug for repelling?

Saulot,

The manual states: "A wound is simply 1 or more hit points of damage that reduces a unit to 80% or less of its normal hit points.." "...every hit there after (even for 1 point) will continue to count...".

So the 1 hp repels will count as one wound once the unit is below 80% health. Thus creating more morale checks.

On the other hand I still agree repel is kind of weak and should be expanded on as you said.
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Old March 20th, 2008, 03:07 PM
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Default Re: Whips and spears on a thug for repelling?

Hmmm, I always thought that certain weapon properties should be triggered on a successful repel damage. Taking damage while being repelled by a thorn staff seems like it should subject you to poison damage, a flambeau should triple the 1 damage vs undead, etc. This would give a nice boost to weapons which are rarely used such as the thorn staff and bane blade, while in cases where this would be overpowering (like the magebane or frostbrand) the effect could be considered to need to charge up and only be effective for a full attack.
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Old March 20th, 2008, 03:31 PM
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Default Re: Whips and spears on a thug for repelling?

I've seen thorn staff give poison when repelling.
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Old March 20th, 2008, 03:41 PM
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Default Re: Whips and spears on a thug for repelling?

It would be a bit harsh to invoke the area-1 save-or-die on a repel from a banshee's wail (length 6).
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