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				March 21st, 2008, 11:46 PM
			
			
			
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 Private |  | 
					Join Date: Dec 2007 
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				 Re: Well, I\'m through with the game 
 There's a borrowed map of Europe on one of the Dom II sites that is easy to mod to 'historic' starting positions.  
 I've been desultorily working on an map of mystic India, with the Bandar and Kailasa battling it out in the jungles of the south, Abyssia rising in the Deccan Traps, airy Caelum flitting among the peaks of the Himalya, and the armies of Alexander...errr... Arcoscephale approaching from the west.
 
 I've got the map working and am learning the other modding capabilities to see how much of a story I can string together with some custom magic sites, items, and random events.
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				March 22nd, 2008, 12:06 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Well, I\'m through with the game 
 Hmm, I wonder if Dominions could compare with say, Warlords in terms of SP.  On the other hand, you could also make it more like a "build a SC" RPG if you scattered powerful magic gear around the map that you would have to defeat specific monsters to get, like the Sun Gear. |  
	
		
	
	
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				March 23rd, 2008, 04:15 AM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2003 Location: Sweden 
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				 Re: Well, I\'m through with the game 
 
	Quote: 
	
		| Hmm, I wonder if Dominions could compare with say, Warlords in terms of SP. On the other hand, you could also make it more like a "build a SC" RPG if you scattered powerful magic gear around the map that you would have to defeat specific monsters to get, like the Sun Gear. 
 |  That's funny you said that because I am trying to make a scenario based on the game Warlords. In this scenario one of the main objectives is to create rules that the AI can deal with. Pretenders and scales are preset. Every city has their own unique units (made unique to that city through a magic site). No nation has national units but instead their starting province magic sites will provide them with some good "national units". Also the gameplay will focus on troops so SC and to some degree thugs will be no existance. Also I am trying to make spells less powerful and more unique to different mages or nations. All the provinces resources and gold are edited to create a balanced game for all nations.
 
All in all the scenario will be streamlined to make the AI better but also to provide a MP scenario for those of us that don't like SCs and thugs.
			
			
			
			
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				March 22nd, 2008, 01:06 AM
			
			
			
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			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
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				 Re: Well, I\'m through with the game 
 
	Quote: 
	
		| Mr_Dark said: There's a borrowed map of Europe on one of the Dom II sites that is easy to mod to 'historic' starting positions.
 
 I've been desultorily working on an map of mystic India, with the Bandar and Kailasa battling it out in the jungles of the south, Abyssia rising in the Deccan Traps, airy Caelum flitting among the peaks of the Himalya, and the armies of Alexander...errr... Arcoscephale approaching from the west.
 
 I've got the map working and am learning the other modding capabilities to see how much of a story I can string together with some custom magic sites, items, and random events.
 
 |  Sounds very cool, I can't wait to see it.  
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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