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March 22nd, 2008, 07:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Warriors of the Five Elements.
Quote:
chrispedersen said:
N9 - gives a subtle benefit that it prevents your celestial masters from old aging.
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What do you mean by this? Keeping your diseased Celestial Masters going from battle to battle and regenerating the lost hitpoints, casting Gift of Health or what? Because I don't remember Nature magic of pretender affecting sacred units' old age in any way.
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March 22nd, 2008, 02:21 PM
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Brigadier General
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Re: Warriors of the Five Elements.
Endo, with a nature bless a shroud of the battle said(5 pearls) will give them regeneration and stop them from dying of disease quickly.
I wouldn't take N9, N4 would be plenty. N9 is just sort of begging the enemy to cast earthquake/rain of stones on you.
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March 22nd, 2008, 02:36 PM
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National Security Advisor
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Re: Warriors of the Five Elements.
Quote:
Shovah32 said:
Endo, with a nature bless a shroud of the battle said(5 pearls) will give them regeneration and stop them from dying of disease quickly.
I wouldn't take N9, N4 would be plenty. N9 is just sort of begging the enemy to cast earthquake/rain of stones on you.
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Oh, right. I forgot that Shroud also gives the bless effect outside of battle.
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March 22nd, 2008, 03:02 PM
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Major General
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Re: Warriors of the Five Elements.
A9 bless is awful.
Give the warriors W9S9, which I believe is much easier to get than A9W9 anyways.
They'll tear through almost anything without losses. Lots, and lots of archers can be scary, though.
Jazzepi
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March 22nd, 2008, 05:08 PM
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Brigadier General
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Re: Warriors of the Five Elements.
I think he meant astral 9, because he mentioned doing it with a "fountain", which I'm assuming is the Oracle.
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March 22nd, 2008, 08:10 PM
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BANNED USER
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Join Date: May 2004
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Re: Warriors of the Five Elements.
Yeah, I meant astral - never get used to saying s9.
Dittos on the N9. I usually hire one celestial master with the rest the master of elements ntil year 3 or so, when water gem production kicks in.
I don't know if its a function of pretender or scales - but my first celestial master usually is not old - and if old.. never develops disease.
And yes, I equip with battle shrouds.
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March 23rd, 2008, 01:28 AM
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Second Lieutenant
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Re: Warriors of the Five Elements.
Quote:
Jazzepi said:
A9 bless is awful.
Give the warriors W9S9, which I believe is much easier to get than A9W9 anyways.
They'll tear through almost anything without losses. Lots, and lots of archers can be scary, though.
Jazzepi
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Hmm, giving up F9 for S9 seems nice since you get Twist Fate and Astral, which seems a lot more powerful than fire, but does trading away the magical fire damage and attack rating bonus slow you down?
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March 24th, 2008, 04:53 AM
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First Lieutenant
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Re: Warriors of the Five Elements.
With F9, they eat thugs, high defense troops, setting things on fire which is always nice... I see the loss of F9 as too much of a maulus to WotFE, who only have 16 damage base.
S9 would help against one arrow volley, help some against MR base resist spells, but you're already talking base 14 MR when blessed. I don't seeing it add as much to their survivability as F9, where they can mow through opposing troops, thus removing a potential source of damage.
So for the bless, W9F9 seems to be THE way to go for these guys.
While S9 can be used to better effect by your pretender on the strategic map, the reverse is true for battle magic in my opinion. So the relative utility there might come down to what you're going to use your pretender for, exactly. A Phoenix going up against an army that's not heat resistant can be hard to watch.
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March 24th, 2008, 12:47 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Warriors of the Five Elements.
On transporting them: if you get astral, you can use Gateway, & if you have nature - Faery Trod. both are relatively easy to use at endgame, & both are easy to reach w/ Tien Chi.
Though I agree that survival would be very thematic for these guys!
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March 24th, 2008, 02:10 PM
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Major General
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Re: Warriors of the Five Elements.
Quote:
Renojustin said:
With F9, they eat thugs, high defense troops, setting things on fire which is always nice... I see the loss of F9 as too much of a maulus to WotFE, who only have 16 damage base.
S9 would help against one arrow volley, help some against MR base resist spells, but you're already talking base 14 MR when blessed. I don't seeing it add as much to their survivability as F9, where they can mow through opposing troops, thus removing a potential source of damage.
So for the bless, W9F9 seems to be THE way to go for these guys.
While S9 can be used to better effect by your pretender on the strategic map, the reverse is true for battle magic in my opinion. So the relative utility there might come down to what you're going to use your pretender for, exactly. A Phoenix going up against an army that's not heat resistant can be hard to watch.
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I completely disagree. It's easy enough to give a thug fire immunity through charcoal shield and firebrand. Any experienced player that's seen your bless will have an easy time removing the benefit of the F9 bless against their SCs and thugs. It also gives a bonus to attack, but the defense loss to SCs, thugs, and troops off of the extra attack from the quickness effect is comparable considering that they're already dual wielding.
S9W9 is also a much cheaper bless to get than F9W9 and unlike F9, S9 is much much more useful in the late game. You can get the female statue, and throw her around the map, either leading a master enslave communion, or just tech her out with lots of gear and let her go nuts standing there with astral shield, fire shield, etc.
Jazzepi
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