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Old March 22nd, 2008, 11:59 PM
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Default Re: Well, I\'m through with the game

I think the issue with random scales is that is it just easier to implement. Of course if it were possible for the game to accept a package of player-made pretender/scales designs from the community, then maybe it would be possible to create more challenging SP opponents. Master of Magic had something like this, it had a set of pre-made opponents that you would encounter. Of course, I think it was only about ten or eleven, but it is an interesting example.

Of course, maybe you still need to get the AI to exploit the player-made designs, e.g. in the case of pretender god designed around a bless strategy, but it could be a first step. And of course, useful scales, like productivity for Ulm or Abysia would probably help out the AI automatically. Just a thought.
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Old March 23rd, 2008, 03:22 AM
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Default Re: Well, I\'m through with the game

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moderation said:
I think the issue with random scales is that is it just easier to implement.
True... there are many tough decisions when developing the computer opponents. This is why I've recommended developers providing multiple AI personalities with the option for gamers to create new personalities and/or adjust existing personalities. Each AI opponent by default should randomly select a personality, yet the gamer should have the option to also choose a specific personality if desired.
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