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  #1  
Old March 24th, 2008, 04:07 PM
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Edi Edi is offline
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Default Re: Looking for advice on site searching

Okay, here's a breakdown of sites by path and level within each path. Startsites are excluded and so are The Desert Eye and Throne of the World because they only appear in that one scenario.

574 sites, around 560 of which are truly randomly determined. There is no analysis of what sites appear in what terrain, that would require a separate crosschecking against the DB and is much more work than I care to do. Effective number means that special sites (frequency 5, appears from event or invalid locmask) are not included.

FIRE, 56 sites (54 effective)
  • Level 0: 5 sites, 1 common, 2 uncommon (1 unique), 1 rare, 1 special scriptable (Desert)
  • Level 1: 29 sites, 7 common, 12 uncommon (1 unique), 9 rare, 1 special (36 Oleg's Alchemical Device)
  • Level 2: 17 sites, 0 common, 12 uncommon (4 unique), 5 rare (2 unique)
  • Level 3: 3 sites, 1 common, 1 uncommon (1 unique), 1 rare (1 unique)
  • Level 4: 2 sites, rare, unique (180 Prison of the Desert Sun, waste; 533 The Sun Below, waste, cave)


AIR, 57 sites (56 effective)
  • Level 0: 4 sites, 1 common, 1 uncommon, 2 rare (2 unique)
  • Level 1: 31 sites, 7 common, 13 uncommon (4 unique), 11 rare
  • Level 2: 14 sites, 0 common, 11 uncommon (3 unique), 3 rare
  • Level 3: 7 sites, 1 common, 2 uncommon (2 unique), 3 rare (2 unique), 1 special (22 Bolivar's Tower of Reflections, no locmask)
  • Level 4: 1 site, rare, unique (213 Palace of Dreams, plains only)


WATER, 89 sites (87 effective)
  • Level 0: 11 sites, 4 common, 2 uncommon, 4 rare, 1 special scriptable (561 Tundra)
  • Level 1: 45 sites, 13 common, 25 uncommon (8 unique), 6 rare, 1 special (26 Starke's Ice Cave)
  • Level 2: 25 sites, 0 common, 9 uncommon (1 unique), 16 rare (6 unique)
  • Level 3: 7 sites, 1 common, 1 uncommon (1 unique), 5 rare (4 unique)
  • Level 4: 1 site, rare, unique (245 The Sea Underneath, any land)


EARTH, 111 sites (102 effective)
  • Level 0: 19 sites, 9 common, 4 uncommon (2 unique), 4 rare (3 unique), 4 special (28 Hoburg, 21 Mine of the Cyclops, no locmasks; 508 The Desert of Ptah, unique, waste; The World Pillar, unique, mountain), 4 event-based (68 Copper Mine, 69 Iron Mine, 67 Silver Mine, 66 Gold Mine)
  • Level 1: 36 sites, 16 common (1 unique), 9 uncommon (2 unique), 11 rare (1 unique)
  • Level 2: 29 sites, 1 common (1 unique), 15 uncommon (5 unique), 12 rare (4 unique), 1 special (37 The Deepest Cave of the Province, provided by event)
  • Level 3: 12 sites, 1 common, 2 uncommon (2 unique), 9 rare (4 unique)
  • Level 4: 1 site, rare, unique (The Factory, any land but cave)


ASTRAL, 58 sites (57 effective)
  • Level 0: 3 sites, 0 uncommon, 3 uncommon
  • Level 1: 24 sites, 4 common, 11 uncommon (1 unique), 8 rare (2 unique), 1 special (20 Surakid's Tower, no locmask)
  • Level 2: 16 sites, 0 common, 10 uncommon (3 unique), 6 rare (3 unique)
  • Level 3: 11 sites, 1 common, 1 uncommon (1 unique), 9 rare (8 unique)
  • Level 4: 4 sites, rare, unique (314 Library of Time, any land but cave; 535 The Endless Field of Cubes, waste; 530 The Mountain of the Past, waste; 494 Throne of Enlightenment, mountain)


DEATH, 73 sites (72 effective)
  • Level 0: 6 sites, 0 common, 4 uncommon (2 unique), 2 rare (2 unique)
  • Level 1: 33 sites, 8 common, 17 uncommon (6 unique), 6 rare (2 unique), 1 special (27 The Queen's Galley, no locmask)
  • Level 2: 20 sites, 0 common, 14 uncommon (4 unique), 6 rare (2 unique)
  • Level 3: 12 sites, 1 common, 3 uncommon (3 unique), 8 rare (6 unique)
  • Level 4: 2 sites, rare, unique (482 Crown of Darkness, mountain only; 346 The Shadow Furnace, any land)


NATURE, 86 sites (83 effective)
  • Level 0: 13 sites, 3 common, 5 uncommon (3 unique), 2 rare (1 unique), 2 special (542 Lyfjaberg, unique, mountain; 505 The Primal Forest, unique, forest), 1 special scriptable (560 Rain Forest)
  • Level 1: 37 sites, 11 common, 18 uncommon (8 unique), 8 rare (2 unique)
  • Level 2: 24 sites, 1 common, 12 uncommon (3 unique), 11 rare (5 unique)
  • Level 3: 9 sites, 1 common, 3 uncommon (3 unique), 5 rare (4 unique)
  • Level 4: 3 sites, rare, unique (387 Soul of the Wild, any land but cave; 532 The Previous Forest, waste; 493 The Vale of Unicorns, forest)


BLOOD, 39 sites (38 effective)
  • Level 0: 2 sites, 1 common (388 Arena), 1 uncommon (390 Academy of War)
  • Level 1: 20 sites, 1 common, 14 uncommon (5 unique), 5 rare (2 unique)
  • Level 2: 12 sites, 0 common, 1 uncommon (1 unique), 11 rare (7 unique) (one of the rare sites, 634 Bloodshade Glen, cannot be found because it has an invalid locmask)
  • Level 3: 4 sites, 0 common, 2 uncommon (2 unique), 2 rare (1 unique)
  • Level 4: 1 site, rare, unique (405 Hall of Flayed Skins, any land but cave)


HOLY, 11 sites (10 effective)
  • Level 0: 2 sites, 1 rare, 1 special (506 Holy Crypt of Anre, any land but cave, unique)
  • Level 1: 2 sites, 2 common (1 any land, one only in sea)
  • Level 2: 2 sites, 2 uncommon (1 unique)
  • Level 3: 3 sites, 3 uncommon (2 unique)
  • Level 4: 2 sites, rare (410 Temple of Time, any land, non-unique; 414 The Ward, any land but cave, unique)

Last edited by Edi; August 21st, 2008 at 05:42 AM..
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  #2  
Old March 24th, 2008, 04:34 PM
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Default Re: Looking for advice on site searching

This is really useful! Should be added to the strategy index pronto.
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Old March 26th, 2008, 06:26 AM

Saxon Saxon is offline
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Default Re: Looking for advice on site searching

Well, I make 66% of 70% to be 46%. That is not bad for those indies. You can always trade or alchemize the gems you don't need, but it could well be worth it.

Thanks again Endo
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Old March 26th, 2008, 05:50 AM

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Default Re: Looking for advice on site searching

Here is another question. If you find 70% of sites with a level two search, has anyone done the math on how many sites you find with a level one search?

I have in mind those indy mages you get that have one level in path that you don’t have otherwise. With level one they are of limited value, but if they would catch a fair portion of sites, perhaps they are more useful that I thought.
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Old March 26th, 2008, 06:10 AM
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Default Re: Looking for advice on site searching

Quote:
Saxon said:
Here is another question. If you find 70% of sites with a level two search, has anyone done the math on how many sites you find with a level one search?

I have in mind those indy mages you get that have one level in path that you don’t have otherwise. With level one they are of limited value, but if they would catch a fair portion of sites, perhaps they are more useful that I thought.
Death, Astral and Blood 1 mages can casting site-searching spells straight off or after some hunting/empowering. Any way, Edi posted a list of sites where the relative commonness of sites of different levels was shown. Comparing those:

path: level 1 sites/level 2 sites
Fire 29/17
Air 31/14
Water 45/25
Earth 36/29
Astral 24/16
Death 33/20
Nature 37/24
Blood 20/12

Most paths have only 1 common level 2 site, but many common level 1 sites. I'd say level 1 searching finds about 2/3rds of the sites level 2 searcher would find.
Unique sites screw up the numbers somewhat. Earth has 10 unique level 2 sites, as an example, and Death has 9 unique level 1 sites and 6 unique level 2's...
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Old September 14th, 2009, 03:25 PM

Bastiat Bastiat is offline
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Default Re: Looking for advice on site searching

Sorry for reviving an old thread from the Strategy Index, but I have the following question regarding site searching and Edi's incredibly valuable database:

The "Era" column says "applicable only for national sites". I'm assuming this means:

1. Anything without an Era tag can be spawned in any Era?

2. Sites with an Era tag can only spawn in Capitals, or is there some other meaning of "national sites"? I'm unsure of this because there seems to be far more "national sites" than "nations", but maybe each "nation" draws a random national site for its Capital.

Any insights? Thanks in advance.
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