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View Poll Results: Which EA nations represent chaos or evil?
Arcoscephale 0 0%
Ermor 6 1.62%
Ulm 3 0.81%
Maverni 0 0%
Sauromatia 32 8.63%
T'ien Chi 0 0%
Mictlan 47 12.67%
Abysia 31 8.36%
Caelum 0 0%
C'tis 9 2.43%
Pangaea 14 3.77%
Argatha 5 1.35%
Tir na n'Og 0 0%
Formoria 18 4.85%
Vanheim 4 1.08%
Helheim 26 7.01%
Niefelheim 30 8.09%
Kailasa 2 0.54%
Yomi 37 9.97%
Atlantis 7 1.89%
R'lyeh 42 11.32%
Oceania 0 0%
Lanka 58 15.63%
Voters: 371. You may not vote on this poll

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  #1  
Old March 24th, 2008, 03:52 PM
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Herode Herode is offline
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Default Re: Which nations most represent chaos or evil?

Quote:
LA Mictlan are toads and not humans
So what ? You don't like toads, you racist

I neither encourage the overcriticism against C'tis MA. OK, they stink, but they do not stink in an hostile mood. It's just the way they are. No offense intended. Fate, just fate... And also, the eternal rules of heterogeneous ecosystems competition. OK, I won't be happy having C'tis as a neighbour, me human. But neither will I having any neighbour at all as in Dom III (and many other games) your neighbours just appear to have a compulsive behaviour leading them to invade your own territories.

Ho well, after all, maybe evil is just another word for the guy in the next floor'
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Old March 24th, 2008, 04:32 PM

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Default Re: Which nations most represent chaos or evil?

A pity the poll looks for chaos or evil. I mean, Pangaea is all about chaos, and LA Ermor is all about evil, but I wouldn't put them on the same playing field.
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Old March 24th, 2008, 04:55 PM

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Default Re: Which nations most represent chaos or evil?

Some nations I just feel bad for, especially EA Agartha. Leaving their prime living environment (caves) to be slaughtered on the surface just because some god convinced them too. Its not even like they want to enslave humans or eat them, its just like "well then, shall we conquer the surface world" "well im tired of eating rocks, lets go!"

Others like the Tuatha nations, while some of there pastimes seem "good" (like music, art and such) they also violently tried to conquer Formoria, and enslave humans and Firblog too. I think this game really is just life...There are no good and evil and its just where you are looking from. If you are a Pale on or an Abyssian, watching your race slowly die is the highest form of evil, and should be fought at any cost. If your a Emorian Shadow Legionarre then reconquering the world for your empire is the "right" Thing.
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Old March 24th, 2008, 09:01 PM
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Default Re: Which nations most represent chaos or evil?

I'd say EA R'lyeh Aboleths are the most objectively evil. 1-they're inherant mind-controllers and avowed slavers, 2-they're lobotomizers, and 3-they use their own immature offspring in war. They're utterly ruthless and almost utterly selfish.

The only saving grace they have, at all, is that they consider their females to be sacred, so they do care about the propagation of their species to some extent.

That goes well beyond emnity towards another species, as well as any "natural amorality". And they don't have the excuse of being insane, like later R'lyeh does.

By the way, I haven't noticed any R'lyeh nations summoning Cthulhu, but I sure would like to. Maybe someday the Devs can create an underwater/Lovecraft version of Tartarians?
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Old March 25th, 2008, 03:42 PM
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Default Re: Which nations most represent chaos or evil?

Undead dagon siounds fun, and slimy.
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Old March 25th, 2008, 04:24 PM
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Default Re: Which nations most represent chaos or evil?

It would make my whole week, Kristoffer.
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Old March 25th, 2008, 04:57 PM
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Default Re: Which nations most represent chaos or evil?

If some or all of them were amphibious-which seems to make sense for undead-and if there were a variety of possible units you could get-undead Dagon, Void Lord, Ancient Kraken, maybe a Monolith? possibly an undersea version of Carrion Dragon that uses seaweed instead of vines, or an ancient temple that produces undead units?-off the top of my head,
then such a spell might work well as the center of an overall late game strategy for a nation that has trouble getting on land.
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