.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2008, 01:50 AM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Ermor gone AI!

I have delayed the game by 24 hours in the hopes that MD can get his turn in. Two stales during a vicious war is...not as fun a victory. ; )

Do we want 72 hours for regular turns? I can change the interval if so...
__________________
MP Guide to MA Ermor
Reply With Quote
  #3  
Old March 26th, 2008, 01:03 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Ermor gone AI!

Heh. A confession: this game (as well as King of the Isle) are the very first times I've reached a MP end-game. I must say, I'm glad you're on board, Baalz. I'm learning like six different tricks a turn, fighting you!

Now. Where in hell is that damned fountain going to show up next? ; )
__________________
MP Guide to MA Ermor
Reply With Quote
  #4  
Old March 26th, 2008, 10:53 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Ermor gone AI!

Oh, you seem to be doing more than alright yourself. I've got a couple tricks up my sleeve but then I couple them with stunning strategy like sending a bunch of guys to attack Caelum with no lighting resistance. Doh!
Reply With Quote
  #5  
Old April 2nd, 2008, 06:53 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Ermor gone AI!

Oh the humanity! Teleport in a dozen S3 mages with penetration boosters, script the first one to cast light of the northern star, everybody else to spam enslave mind. Drop in on a large group of tartarians....and indeed several of them fail the MR roll. Problem is I neglected to give an astral pearl to the light of the northern sky guy so everybody is spamming paralyze. Instead of getting caught up fighting each other 4 tarts are paralyzed and the rest squish up my mages.
Reply With Quote
  #6  
Old April 4th, 2008, 10:59 AM
MartialDoctor's Avatar

MartialDoctor MartialDoctor is offline
Corporal
 
Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
Thanks: 2
Thanked 1 Time in 1 Post
MartialDoctor is on a distinguished road
Default Re: Ermor gone AI!

I'm going to have to pick your guys brain after this one. I'm still learning how this game works...

I didn't even know you could teleport guys in like you all did. I mean, I knew there were spells to move armies but I was a bit surprised that Indy moved his ENTIRE army like that :-)

I am really enjoying this, though. Quite an interesting game.
Reply With Quote
  #7  
Old April 4th, 2008, 03:25 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Ermor gone AI!

Heheh, I did the same thing to him a few turns ago and managed to storm one of his castles before he destroyed my army (stupid nightmares ). The trick is to use leadership boosting items - several of them in combination will let one commander lead several hundred troops if you use the right commander and a mix of undead, regular and magic troops.
Reply With Quote
  #8  
Old April 5th, 2008, 01:37 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Ermor gone AI!

Heh. I would love to trade tactics and stories when this is all over. I suspect mine aren't nearly as crafty as you may be thinking they are though.

I'm almost certainly going down soon, within about 2-4 turns. It's taking everything I have just to slow Ermor and Arco down. Arco's now taken back all the provinces I grabbed in my initial (unwillingly solo) thrust, and most of my own provinces have been fought over back and forth 2-5 times now. My lands are wartorn ruins, I've lost one fort, and another is besieged.

I can't get too annoyed though, really. I made no less than three major blunders in this war. (That I'm aware of. Heh.) First was forgetting to transfer more gems to my main army besieging Arco's home province way back at the beginning, so that when he sallied forth, my army wasn't Antimagic'd, Leaded, Mistformed, Regen'd, Reinvig'd, Flying, and Berserking. DOH! Second was sending my Gale Gate caster out by mistake to defend against Ermor's attack...and when he died, global spell went poof. *sigh* Third was sending extra support mages into that most recent battle where Arco is now beseiging my castle--and forgetting to set them to "Move and Patrol", so that now they're sitting inside the castle playing with their nice purty gems. --I suspect I may have lost that battle even with the additional support though; but at least I would have inflicted some damage!

I can't help pointing out though that the difference between me and Atlantis was that my mistakes were not deliberately ignoring an agreement to double-team Arco. Things might very well have been different if Atlantis had actually bothered to attack Arco when he said he would. We most likely would have had Arco all-but wrapped up before Ermor attacked, despite my mistakes...
__________________
MP Guide to MA Ermor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.