Re: Fomoria Wins!
I would also appreciate a successor but hopefully one that will start after May ('cause I'm on vacation late April through May).
Also, I would like to review the game turns for fun and maybe also for learning something more. So, Pasha, can you please send me the files?
I'll take QMs example and give a short perspective of the game from TC standpoint.
Lately I've started to take a liking to good scales pretender on order,growth and luck and bad scales on production and research. So I chose an imprisoned rainbow+scales master lich.
The research decision really hurt me as I was far behind and this translated to limited tactical and strategical options and I think is one of the reasons it took me so long to bring down Yomi (though not completely by game end).
The game started for me with easy indie expansion then grabbing some of Agartha and later killing Van. Then I started to look for next target and here came my biggest mistake, I've decided based on my scouts and the score graphs that Yomi will be an easy target that I can capture and only then move against Fomoria hoping that the other nations will restrain Fomoria.
When I realized that I should put my energy against Fomoria I was already locked in bitter war with Yomi and though ever so slowly he had succumbed, he was giving a hell of a fight , valiant and crafty, costing me great resources.
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