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March 25th, 2008, 07:13 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Ermor gone AI!
Yoink!
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March 26th, 2008, 01:03 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Ermor gone AI!
Heh. A confession: this game (as well as King of the Isle) are the very first times I've reached a MP end-game. I must say, I'm glad you're on board, Baalz. I'm learning like six different tricks a turn, fighting you!
Now. Where in hell is that damned fountain going to show up next? ; )
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March 26th, 2008, 10:53 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Ermor gone AI!
Oh, you seem to be doing more than alright yourself. I've got a couple tricks up my sleeve but then I couple them with stunning strategy like sending a bunch of guys to attack Caelum with no lighting resistance. Doh!
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April 2nd, 2008, 06:53 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Ermor gone AI!
Oh the humanity! Teleport in a dozen S3 mages with penetration boosters, script the first one to cast light of the northern star, everybody else to spam enslave mind. Drop in on a large group of tartarians....and indeed several of them fail the MR roll. Problem is I neglected to give an astral pearl to the light of the northern sky guy so everybody is spamming paralyze. Instead of getting caught up fighting each other 4 tarts are paralyzed and the rest squish up my mages. 
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April 4th, 2008, 10:59 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
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Re: Ermor gone AI!
I'm going to have to pick your guys brain after this one. I'm still learning how this game works...
I didn't even know you could teleport guys in like you all did. I mean, I knew there were spells to move armies but I was a bit surprised that Indy moved his ENTIRE army like that :-)
I am really enjoying this, though. Quite an interesting game.
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April 4th, 2008, 03:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Ermor gone AI!
Heheh, I did the same thing to him a few turns ago and managed to storm one of his castles before he destroyed my army (stupid nightmares  ). The trick is to use leadership boosting items - several of them in combination will let one commander lead several hundred troops if you use the right commander and a mix of undead, regular and magic troops.
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April 5th, 2008, 01:37 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Re: Ermor gone AI!
Heh. I would love to trade tactics and stories when this is all over. I suspect mine aren't nearly as crafty as you may be thinking they are though.
I'm almost certainly going down soon, within about 2-4 turns. It's taking everything I have just to slow Ermor and Arco down. Arco's now taken back all the provinces I grabbed in my initial (unwillingly solo) thrust, and most of my own provinces have been fought over back and forth 2-5 times now. My lands are wartorn ruins, I've lost one fort, and another is besieged.
I can't get too annoyed though, really. I made no less than three major blunders in this war. (That I'm aware of. Heh.) First was forgetting to transfer more gems to my main army besieging Arco's home province way back at the beginning, so that when he sallied forth, my army wasn't Antimagic'd, Leaded, Mistformed, Regen'd, Reinvig'd, Flying, and Berserking. DOH! Second was sending my Gale Gate caster out by mistake to defend against Ermor's attack...and when he died, global spell went poof. *sigh* Third was sending extra support mages into that most recent battle where Arco is now beseiging my castle--and forgetting to set them to "Move and Patrol", so that now they're sitting inside the castle playing with their nice purty gems. --I suspect I may have lost that battle even with the additional support though; but at least I would have inflicted some damage!
I can't help pointing out though that the difference between me and Atlantis was that my mistakes were not deliberately ignoring an agreement to double-team Arco. Things might very well have been different if Atlantis had actually bothered to attack Arco when he said he would. We most likely would have had Arco all-but wrapped up before Ermor attacked, despite my mistakes...
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April 5th, 2008, 03:58 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Ermor gone AI!
If it makes you feel any better I would have moved sooner if Atlantis had attacked. Part of my hesitancy was the large army on my border not doing anything yet, and there was *no way* I'd sit around waiting for you two to get around to killing me with no Arco to distract you. I would have immediately attacked with whatever I had if you both were moving on Arco.
I've made a couple fairly big mistakes myself from sending in a bunch of non-lighting immune tartarians in to not giving gems to the guys scripted to drop in and rain of stones you to my previously mentioned flub where I just lost most of my good astral mages.  To be honest I was quite surprised at how fast Arco beat you back, it looked like he was sunk for sure with the amount of territories you took so fast.
But yeah, I feel like I've got my fangs sunk in and am tightening the coils now. Atlantis' capital is sieged and Caelum is rapidly bleeding to death.
ABANDON ALL HOPE. THE LEGION COMES AND THE ROTTING CORPSES ARE PILED HIGH. FALL TO YOUR KNEES AND BEG FOR A SWIFT DEATH.
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