Quote:
Xietor said:
Nation A and B have a 3 turn NAP. Both are experienced MP, so no definitions of the terms are given.
Nation A has high misfortune and loses a province to barbarians. Nation B after 2 turns and his scouts not seeing any army coming to reclaim the province, takes it from the barbarians.
I do not think this action is a breach. To me a nap means you will not attack the other player and will not cast hostile spells during the duration of the nap.
In this example Nation B took a province from independents.
Yes, it was formerly owned by Nation A, but technically Nation B did not attack him. A typical nap does not guarantee boundaries.
If player c had invaded A, took 5-6 provinces, then I think player B could go to war with Player C and take provinces from him that Player A formerly owned.
Of course an outraged Player A may be very unhappy and give notice of termination to B if he took the barbarian province. But I think that is his only recourse. I do not see Player A as having a good faith basis to state publicly that player B violated the NAP.
Thoughts?
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Just post the details in the game thread. And be sure you are ready to go to war with A. Some NAP agreements explicitly state no reclaiming territory from barbarians/3rd party invasions. If your NAP did not have precise conditions attached, the other nations should understand that you did not act dishonorably. Nation A will not understand, so they'll probably attack you.
Next time, you could always ask him if he's planning on taking the province back from the indies.
Even now, you can probably avoid a war just by giving that province back to him. If you want to, that is.