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Old April 3rd, 2002, 10:45 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Newbie Ques Shield Regenerators?

For any ship that would survive more than 7 turns of combat, regenerators are better than more shields at top tech.

This survival time can be achieved by highly trained ships, with high ECM Ratings, preferably a racial bonus to space combat(defense), and max-range orders, during small fleet actions.

Increasing the regenerator rate is always an option for mods.
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Old April 3rd, 2002, 11:50 PM

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Default Re: Newbie Ques Shield Regenerators?

That would be true if shield regeneration worked like organic-armor regeneration (ie it accumulated points before you were damaged). But since it does not work that way, you have to survive 7 turns of combat during which you have been damaged. In most high-tech battles, this simply does not happen. Your ship either dies within 1-2 turns of being first hit or it survives the battle because your side won. Unless your opponent has some wierd combat strategies set for their ships. In low-tech battles, ships are more likely to duke it out for the full 30 turns which would make shield regenerators useful. But unfortunately in low-tech battles you don't have regenerators (at least not good ones).

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Originally posted by Suicide Junkie:
For any ship that would survive more than 7 turns of combat, regenerators are better than more shields at top tech.

This survival time can be achieved by highly trained ships, with high ECM Ratings, preferably a racial bonus to space combat(defense), and max-range orders, during small fleet actions.

Increasing the regenerator rate is always an option for mods.

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