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March 27th, 2008, 03:42 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 168
Thanks: 66
Thanked 28 Times in 24 Posts
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Re: Mine Resistent Vehicles
Here is a slideshow that you might enjoy. In this case mine resistant is good for the crew, not so good for the vehicle. No broken glass!
Will
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March 27th, 2008, 03:43 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 168
Thanks: 66
Thanked 28 Times in 24 Posts
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Re: Mine Resistent Vehicles
OK, no .pps attachments. Sorry about that
Will
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March 27th, 2008, 10:12 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Mine Resistent Vehicles
I'm not allowing them to carry any troops so that won't be an issue (I suppose one might allow them to do so...maybe increase the reactive armor VS shaped charges a bit to represent the troops riding on top *chuckles*)
I was hoping someone might have experimented with the AI's use of APC's VS tanks - or one of the "powers that be" might know off-hand (no need to waste their time searching thru the code for "the answer").
Oh they'll still be on the Armor screen for purchase purposes, but to the best of my knowlege that has zero effect on how the AI uses a unit, that's determined by its' Unit Class - thus my question.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 27th, 2008, 11:24 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Mine Resistent Vehicles
Quote:
Suhiir said:
Oh they'll still be on the Armor screen for purchase purposes, but to the best of my knowlege that has zero effect on how the AI uses a unit, that's determined by its' Unit Class - thus my question.
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Just to clarify, I wasn't talking about the purchase screen, I was talking about the picklist code. I haven't experimented with it, but I would wonder if the formations are set up in the picklist to be purchased when the AI is supposed to purchase tanks, whether or not it will use those formations in a more aggressive role in game during an engagement. If AI usage in game is ruled by a unit's class then this wouldn't work either.
I would still debate just how mine resistant the belly armor kit makes the M1A2 TUSK.
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March 28th, 2008, 06:29 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Mine Resistent Vehicles
Naw, basically all the picklist does it tell he AI "Purchase X Formation" - it has no clue if it's 2nd rate foot infantry platoon or a top-of-the-line tank company.
Once it starts using the individual units it looks at the units "Unit Class" and decides what to do with it.
Now I may be incorrect about this, and PLEASE someone tell me if I am, but I don't think so.
As to the mine resistance - maybe an increase in the crew survival value might better represent it ?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 28th, 2008, 07:03 PM
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Captain
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Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
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Re: Mine Resistent Vehicles
I would agree that changing the survivability modifier is a better way to represent the benefits of hull armor on armored vehicles.
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