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  #1  
Old March 27th, 2008, 06:13 PM
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Default Bye Eriu

So we are 8 players and one AI remaining.
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Old March 30th, 2008, 02:20 PM
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Default Turn postponed

I have a double "little" problem, with my provider who suddenly stopped his dsl offer to try to sell crappybox(tm) and cut everything at my home (don't even have phone now ) ; and my usb key which don't want to work on my parents computer so I can't send from here.

I'll try to find another solution tomorrow (postponed to tuesday in case malediction continues).
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Old April 1st, 2008, 12:00 PM
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Default Turn 58

Sorry for the delay.

Won't have internet before the end of the week, but I should find a way to play.
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Old April 1st, 2008, 12:43 PM

Zeldor Zeldor is offline
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Default Re: Turn 58

We will live with that I have an idea for new map that you could make King of the Hill - Hardcore Edition
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Old April 1st, 2008, 02:58 PM

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Default Re: Turn 58

I've got a problem with this turn.
The following error occur : "getland : bad Inr" and the game get closed.

Thanks for your help.
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  #6  
Old April 3rd, 2008, 01:06 PM

IndyPendant IndyPendant is offline
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Default Re: Turn 58

I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )

ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.

I would like to state clearly here that I consider the central island exempt from all NAPs. For example, if Machaka manages to oust Arco before I can get there, I will not be waiting 3 turns to attack him there! Similarly, while I have the island, other players can do whatever they wish to that island and I will not consider it a violation of our NAP (if any).

Any attacks, offensive spells, etc etc on any provinces other than the central island however, I will consider a violation of our NAP and act accordingly. So if you want to wage an all-out war with me...give me three turns' warning first. ; ) Similarly, I will not attack another player outside the central island without giving three turns' warning. (Assuming we have a NAP. This is one of the few games where I don't with all my neighbours...)

Edit: Oh, and nightmares are annoying...
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Old April 3rd, 2008, 03:06 PM

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Default Re: Turn 58

Quote:
IndyPendant said:
I think Twan should forfeit the game, due to all the problems he's having getting the turns in. ; )

ddavidd, I'm not sure what's wrong in your case, but my file seems to be working fine. I would PM llamabeast about it for help. Try to be as detailed as possible.


Yes, my problemis fixed now and I'll be able to play this turn. Great thanks to Llamabeast for is help.

I agree with you about the "Island exception" NAP. But that could only occur if Arco doesn't win the game in a few turns.


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