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  #1  
Old March 27th, 2008, 11:24 PM

thatguy96 thatguy96 is offline
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Default Re: Mine Resistent Vehicles

Quote:
Suhiir said:
Oh they'll still be on the Armor screen for purchase purposes, but to the best of my knowlege that has zero effect on how the AI uses a unit, that's determined by its' Unit Class - thus my question.
Just to clarify, I wasn't talking about the purchase screen, I was talking about the picklist code. I haven't experimented with it, but I would wonder if the formations are set up in the picklist to be purchased when the AI is supposed to purchase tanks, whether or not it will use those formations in a more aggressive role in game during an engagement. If AI usage in game is ruled by a unit's class then this wouldn't work either.

I would still debate just how mine resistant the belly armor kit makes the M1A2 TUSK.
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Old March 28th, 2008, 06:29 PM
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Suhiir Suhiir is offline
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Default Re: Mine Resistent Vehicles

Naw, basically all the picklist does it tell he AI "Purchase X Formation" - it has no clue if it's 2nd rate foot infantry platoon or a top-of-the-line tank company.
Once it starts using the individual units it looks at the units "Unit Class" and decides what to do with it.

Now I may be incorrect about this, and PLEASE someone tell me if I am, but I don't think so.

As to the mine resistance - maybe an increase in the crew survival value might better represent it ?
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Old March 28th, 2008, 07:03 PM

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Default Re: Mine Resistent Vehicles

I would agree that changing the survivability modifier is a better way to represent the benefits of hull armor on armored vehicles.
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