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March 28th, 2008, 02:24 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: MA Ulm using Blood Magic
People think MA Ulm is vulnerable to a rush but they have a lot of things going for them for use against one. Great troops, great PD and uh... well, great troops. Troops that become of less and less value as the game goes on. So while unsuited to rushing on their own, they are fairly well equipped to handle an incoming one.
The only thing you'd really have to put special effort against, even specialize against, is tramplers. If they do that, you have to go with massed crossbowmen, research Earth Bind and immobility spells, probably take an awake SC pretender from the start as many will say is necessary with MA Ulm.
Love your bloodstone factory, AOE. Great strategy post.
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March 28th, 2008, 09:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: MA Ulm using Blood Magic
The Thaumaturgy spell Bonds of Fire is also good against tramplers, especially Elephants. It's tests against morale, not strength, so even if it's not AoE it will last much longer.
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March 28th, 2008, 10:00 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: MA Ulm using Blood Magic
FYI here's a looooong discussion about Ulm beating back rushes (which is why I didn't want to get into it again).
http://www.shrapnelcommunity.com/thr...&Number=586724
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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March 28th, 2008, 01:28 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: MA Ulm using Blood Magic
Indeed, thank you Baalz. The 'rushing against Ulm' topic is more appropriately discussed their. Here I would rather focus on Ulm's best uses of blood magic. Also, thank you Renojustin. Your the first person so far to compliment me on these forums. I value that.
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March 29th, 2008, 05:01 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
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Re: MA Ulm using Blood Magic
It's a way of playing MA Ulm that I've never heard or considered. Having just learned the uses of bloodstones myself, it was pretty nice to see a strategy for them. Sacred mages, cheap, and E2 can be a real powerful combination with bloodstones. I see Pangaea can make very good use of this as well.
What are some of the more powerful Earth spells that cost gems that you can access with E4? (Smith + Earth Boots + Summon Earthpower) Because that's going to be your bread and butter with this strategy. Think of some specific combinations and let me know what you come up with? I know about Rain of Stones, which can be devastating...
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March 29th, 2008, 06:03 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: MA Ulm using Blood Magic
Petrify - E5 - 0 gems One of my favorite spells. It's an AoE 1 death effect that paralyzes those that make the save. I can't stress how devastating this spell is. The only way around it is to be one of the few creatures that are immune by virtue of being stone already. This spell doesn't need gems.
Army of Gold - E4 - 3 gems This is a nice spell for your army in general. However, I generally don't script it unless I'm facing off with someone using a lot of fire magic, like Abysia.
Army of Lead - E5 - 3 gems A much better spell for Ulm then army of gold. It's an earth spell that grants MR and more protection. A good spell to script.
Earthquake - E4 - 3 gems Here is a good spell to cast and retreat with in my opinion. It's a defense check to avoid the AP damage so your regular troops will be at a disadvantage.
Tempering the Will - E3 - 0 gems I know this isn't a 4+ Earth spell but it's worth noting that a smith with boots + stone + earth gem can cast this at the start of battle and get an additional point of penetration before you even cast Summon Earthpower. Stack on a Spell Focus and the spell really becomes worth it as a first round spell.
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