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Old March 28th, 2008, 07:30 PM

CUnknown CUnknown is offline
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Default Re: Global War, recruiting!

Yeah, what QM said, is what I was thinking as well.

IndyPendant - you chose ME Ermor as a Neutral race, so you are perfectly allowed to use all the blood and death you want. Only Good races are disallowed their use (except for certain anti-death death spells).

Tuidjy - you probably have a point... we'd have to allow something for Good to balance it out... I suppose we could allow Death magic.

I love the secret enemy idea. But there are difficulties as to it's implementation. Tuidjy is right that evil would just forget about the secret enemies until after Good was long gone. We'd probably have to even out the teams if we add secret enemies and some limited communication.

But then we are drifting further and further...

You know... let's add the Secret Enemy (because it is just so cool), but keep the complete no communication for Evil thing. It's too important, if they are communicating even a little bit, we run the risk of them acting like a team.

Edit: and let's keep the no-death for good thing.
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Old March 28th, 2008, 07:55 PM
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Tuidjy Tuidjy is offline
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Default Re: Global War, recruiting!

I agree that drifting is bad. If Evil players agree to no communication
whatsoever, 8-4-2 is not unbalancing. The neutrals will have to try to balance
the two sides. Their trump is that they can take out single evil nations without
the other evil nations realizing it in time. The neutrals can also try to
help the evil nations keep the good in check.

But if you allow coordination among the evil EXCEPT by going through the
neutrals, the Evil have a cake walk.
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Old March 28th, 2008, 07:56 PM

Cerlin Cerlin is offline
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Default Re: Global War, recruiting!

Lets keep the no death for good, and being a evil player i like the secret enemy idea a lot! It balances. I also agree that Good should not be allowed to use death or blood, or hunt for slaves.

When it comes to communication. I Would say posturing on the thread of the game should be the maximum allowed. Some RP and such would be fun. None of the "He is here, get him" kind of thing.
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Old March 28th, 2008, 07:57 PM

zlefin zlefin is offline
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Default Re: Global War, recruiting!

sounds like it could almost be run like those find the vampire (assassin/werewolf whatever) forum games.

of course the numbers would be different for that.
but it'd be fun if there was a game like that;
where you don't know who's on the various sides; and have to figure it out.
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Old March 28th, 2008, 08:04 PM
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Default Re: Global War, recruiting!

I agree that no death magic for good seems right thematically. Unless you feel the ends justify the means, in which case I question your goodness level!

I've been thinking, what if the Evil players had Traitors, that is secretly Neutral players within their midst? The Traitors would have to betray the Evil players at some point. However I guess you would need to include some kind of condition to make sure that they don't wait until Good is dead before acting. Tell me if this is simply too complicated though.

This would essentially make it a find the assassin game for them and you could tweak the number of traitors for balance. Not exactly sure if this will work, but I'm just fishing around for balancing ideas.
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