Re: Short list and exploits
I wasn't asking "is air magic weak or good ?" but "is MoD such a key spell for air mages that it must stay available in its current state ?".
I may add some questions :
- is using MoD without a dammage BE, but with a retreating caster, an exploit or not ?
If you cast MoD and your mage isn't killed on the battlefield, you are completely sure to rout the opponent after a 50 rounds long fight (and if he use a communion with masters staying on the field, you will also probably kill all the slaves with fatigue -and as well any troop with natural exhaustion, like clockwork horrors or turtlemen will be slain by such a long fight-). The only exception may be : if you attack someone who cast MoD himself (as auto-rout happen before to the attacking side iirc).
- is using MoD without a retreating caster an exploit or not ?
If the caster is not slain but routed with his army (or alone after a failed morale check), MoD seem to continue to work exactly like described above. MoD + a low morale army can replace scripted retreat (and be worse, if using casters and units not scripted to retreat is considered a sufficient excuse to allow the famous MoD + BE combo).
IMO, MoD shouldn't be used at all before a fix.
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