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  #1  
Old March 29th, 2008, 09:34 PM
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Default Re: Dealing with Hydras

Objectively speaking, what the hell frightens a 9 headed, 12-ton, poison-spitting dinosaur?
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  #2  
Old March 29th, 2008, 10:06 PM
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Default Re: Dealing with Hydras

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HoneyBadger said:
Objectively speaking, what the hell frightens a 9 headed, 12-ton, poison-spitting dinosaur?
Spiders.
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Old March 29th, 2008, 10:14 PM
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Default Re: Dealing with Hydras

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HoneyBadger said:
Objectively speaking, what the hell frightens a 9 headed, 12-ton, poison-spitting dinosaur?
Little hairy and mean dude named Heracles. Rename your commander after him before sending him to battle Hydras, and watch Hydras rout instantly. It's a little easter egg left in the game by developers.
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Old March 29th, 2008, 10:15 PM
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Default Re: Dealing with Hydras

Like K said, if you're a turn away from Thau-4, then Terror is great, especially if your skelly spam is holding the Hydras.

Each hydra can kill one square of skellies a turn, but the hydras are unlikely to all be in a line. Don't be skimpy with your mages, you need a lot of spam.

If you have to choose between Evok-4 and Thau-4, I'd go for the blade winds. Summon Lammashtas is also an option. They are PR 100%, and may decide to fly over to attack the commanders. If the hydras chased the Lammashtas to the read, it could be pretty much a disaster for Pythium. So if you've got Conj-3 already, then you've got to decide between Conj-4, Evok-4, and Thau-4.

Plague is Thau-7. And I'd be leery of using that with non-undead on my own side.

Bring some blindfighters to the battle on Guard Commander, enough to make sure you don't auto-route when all your PD gets killed.
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Old March 29th, 2008, 10:30 PM

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Default Re: Dealing with Hydras

In CBM, plague is Thau-4. I think it may be useful, but only as a little bit of constant tick damage.

I've already got the Lammashtas, and was considering using them. Bladewind is probably ideal for this situation too, but is so fatiguing.
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Old March 29th, 2008, 10:51 PM
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Default Re: Dealing with Hydras

I meant Bladewind for the Cyclops only, not for your Necros. An E9 Cyclops can cast 3 or 4 before worrying about wiping out your own skelly spam, if everyone's at the back.
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Old March 29th, 2008, 11:29 PM

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Default Re: Dealing with Hydras

Turn them to stone with a gorgon.
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Old March 29th, 2008, 11:49 PM
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Default Re: Dealing with Hydras

Offhand, I'd say some very high protection thugs with poisoin immunity to occupy them while a whole bunch of archers attack. Remember, hydras cost between 10 or 20 normal units, and that kind of investment means the player is very vulnerable in having invested so much into this one tactic.
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Old March 30th, 2008, 01:37 AM
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Default Re: Dealing with Hydras

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OmikronWarrior said:
Offhand, I'd say some very high protection thugs with poisoin immunity to occupy them while a whole bunch of archers attack. Remember, hydras cost between 10 or 20 normal units, and that kind of investment means the player is very vulnerable in having invested so much into this one tactic.
I don't know, but I would doubt an LA Pythium player would have just invested in Hydras. Their elite infantry is the best in the LA game, and I would hope any player could back up those Hydras with their hard-to-beat infantry.
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Old March 30th, 2008, 02:25 AM

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Default Re: Dealing with Hydras

If he has so much unit so early in the game (low research yet it seems) then he must have pumped it all in hydra's 40 of them is like 10 + turns of cash (assuming some researchers have been recruited too)
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