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Old March 31st, 2008, 02:13 AM

IndyPendant IndyPendant is offline
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Hmm, I'd like to second the Nexus ban, very very strongly. Fal has a good point; that's an absolutely game-winning spell. All the Good Team has to do is have one player with a pretender designed to cast it, who researches like mad up that school while the others protect him. He could have the spell up by Turn 20 or so, even with difficult research.

He then redistributes the gems, for example to MA Ermor for crafting, and it's game over. The Tartarians on the Evil/Neutral Teams will need to be summoned, Gift of Reasoned, and equipped...all taking gems. All of which the Good Team rakes in. Gems *are* the game, in the end-game. And the rest of the players will be severely hindered even in their ability to dispel it, since the Evil players can only even talk to the Neutrals.

It's a *BAD IDEA* not to ban Arcane Nexus. Seriously, game-breakingly bad.
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