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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 31st, 2008, 11:58 AM

spirokeat spirokeat is offline
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Default Re: New Nation - The Shogun of the Dark

Actually a second thought could be a random chance on any of the Shugenja Ninja skill lines, so the assassins are actually drawn from general ninja ranks rather than specific type of Ninja.

so 10% chance on either death, blood, nature or astral. with a small research bonus....

Hmmm, possibilities.
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  #2  
Old March 31st, 2008, 12:01 PM
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Default Re: New Nation - The Shogun of the Dark

If you look at the manual, Fire Bolas as listed as Range: -1 and is range: strength in game. However, the ranges allowed in modding start from 0. Thus it's impossible to mod ranged weapons whose range is based on strength.

Last edited by llamabeast; October 6th, 2010 at 02:00 PM..
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Old March 31st, 2008, 12:23 PM

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Default Re: New Nation - The Shogun of the Dark

Be careful if giving troops ranged weapons with weak poison. The poison ignores armour and shields, so the troops have to be of high enough cost or they will be overpowered and kill just about anything in numbers. I had this issue with the Skaven Gutter Runners and the lizardmen skinks I'm currently working on.
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Old March 31st, 2008, 01:16 PM

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Default Re: New Nation - The Shogun of the Dark

Cheers sombre.

Do you mean making a weapon poison damage type or adding it as a secondary effect ?
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Old March 31st, 2008, 02:31 PM
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Default Re: New Nation - The Shogun of the Dark

The only stealthy leader is the Kolat Oyuban, and he can lead only ten troops, not enougth considering the nation theme is stealthiness (?). After a short test I wasn't impressed with the dousing efficiency of the KO, only seven slaves in 15 turns in a 30000 pop province.
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Old March 31st, 2008, 05:45 PM

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Default Re: New Nation - The Shogun of the Dark

The stealthy leaders things is a problem for me at the moment. The idea is that the Ninja have to work in small groups hence all of them can only lead 10 troops. I wanted it to be 20 but the mod commands go from 10 to 40. If I could make the Sanjaku headgear have a similar effect to the crown of command I could up it. I may well simply have to either create a Ninja leader or up the leadership on a Ninja Shugenja.

The Oyuban in my first mod only had a douse bonus of 1. I noticed the same as you and have upped it to 3 (i think) though Ive not had chance to test his capability since the increase.

Thanks for the Input Humakty ! much appreciated.
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Old March 31st, 2008, 03:35 PM

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Default Re: New Nation - The Shogun of the Dark

Good question. Generally speaking weapons which are themselves poisons, such as poison spit, ignore armour anyway.

Shuriken and the like use poison secondaryeffect because they are mundane damage from the projectile, poison damage from the coating. Those at least currently deal the secondary poison damage past the shield parry and prot as long as they hit.
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Old March 31st, 2008, 06:02 PM

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Default Re: New Nation - The Shogun of the Dark

Sombre,

thats not too bad then...a limited range projectile with a damage cap and weak poison is what I want. Shame I can't assign a strength as range to a new weapon.

A question. I want to make a Smoke bomb which will do a small AE darkness which my ninja can then take advantage of their Darkpower special....any suggestions as to how to accomplish that?

Also I would you mind if I used your Krasue graphic it is exactly what I need for another summon? I will totally understand if you don't want me to but I'm no artist and you seem to have a hand for it.
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Old March 31st, 2008, 06:30 PM
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Default Re: New Nation - The Shogun of the Dark

There's no way to do a small-scale Darkness. There are "cloud" effects, such as Leeching Darkness, but those just deal damage. You could do something that causes fatigue and has a cloud graphic, which would amount to the same thing (fatigue lowers enemy attack and defence).
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Old March 31st, 2008, 06:30 PM

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Default Re: New Nation - The Shogun of the Dark

You can use the Krasue graphic, yeah. It was sort of a quick job but it does at least look distinctive.

You can't get smokebombs working the way you describe. Closest fit would probably be an aoe spell or weapon which temporarily lowered stats. Something along the lines of what slime does.

If you want to increase leadership a little what you could do is make some of your troops undead/demon/magic tagged, then have the leaders with 10 (poor) natural magical/undead leadership. Then they could lead 10 normal troops and 10 undead/magical. Of course that brings in some other issues.
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