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  #1  
Old March 31st, 2008, 05:32 PM

Valandil Valandil is offline
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Default Re: Warhammer Nation: Lizardmen

I have a crazy friend with a yellow and red lizard army, but in general, I suppose that's true.

Any hope of implementing something like drain magic into dominions? I can't think of a way, but I'd love to see it. One of my favourite spells.
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Old March 31st, 2008, 06:23 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen

I think the only way I could simulate drain magic is probably with a national mr buffing spell. There isn't much else I could do. I suppose I could give them an anti magical creature spell as well.
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Old April 3rd, 2008, 02:57 AM

Valandil Valandil is offline
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Default Re: Warhammer Nation: Lizardmen

Yeah. That's about what I concluded too- dispel is ritual only, etc.

Hmm. That's fine, though. Slaan will probably have plenty of other stuff to do anyways.
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Old April 3rd, 2008, 09:32 AM

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Default Re: Warhammer Nation: Lizardmen

Work is veeery slow because I'm so busy right now. So don't hold your breath for this one. I think I may be able to work on it during lunch break at work though, which would give me enough time to do some code and a little graphical stuff each day.
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Old April 6th, 2008, 01:37 PM

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Default Re: Warhammer Nation: Lizardmen

Here's a Saurus preview pic to wet your whistles/pants/lizards.



Not 100% finished but nearly.

I decided to give all obsinite weapons the magic tag and +1 att to make up for the underwhelming saurus attack stat I'm going with. Thus the Obsinite sword is 1 att 0 def len 3 dmg 7. Pretty nice piece of kit. The obsinite spear is len 4 att 1 def 0 dmg 4 and costs less in resources.
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Old April 7th, 2008, 04:47 AM

DigitalSin DigitalSin is offline
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Default Re: Warhammer Nation: Lizardmen

Sombre. That is some absolutely epic art.
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Old April 7th, 2008, 06:45 AM
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Amhazair Amhazair is offline
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Default Re: Warhammer Nation: Lizardmen

Quote:
DigitalSin said:
Sombre. That is some absolutely epic art.
Amen to that.
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