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April 1st, 2008, 07:31 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Starting a mod, need advice.
1) I don't think that'll be possible
4) That sounds like an interesting idea, chances are they won't work as magical resources but you should test it out yourself and find out for sure.
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April 1st, 2008, 08:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Starting a mod, need advice.
Regarding effects that weapons can produce on hit, you are limited to otehr weapons (whether already existing or new ones you've modded in). The #secondaryeffect and #secondaryeffectalways work as #secondaryeffect <effect nbr> where the effect is the id number of another weapon.
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April 1st, 2008, 09:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Starting a mod, need advice.
You can't make a nation's dominions spawn free critters, but you can make a creature spawn units in various ways. I don't remember how it worked, exactly, but I think there are commands for:
- summoning units based on your dominion strength in the province, similar to Vampire Queen/vampires, Ghost King/ghosts etc
- automatically summoning few units of a spesific type every turn
- automatically summoning few units of a spesific type at the start of battle, at least if you use custom spells. It probably isn't possible to make cross-breeding a battle-spell.
- spending a turn to summon few creatures of a spesific type
Most of these can be combined with each other, but IIRC you can have only one of the three types of domsummon on the same unit.
These can be combined to summon 2-3 different types of creatures.
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April 1st, 2008, 10:44 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Re: Starting a mod, need advice.
Ah. That's what I meant. I wanted to make a Freak Master for my new nation who basically auto-casted Crossbreeding every turn. Looks like i'll just have to stick with Perfected Crossbreeding (300+ foul spawn!).
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April 1st, 2008, 10:37 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Starting a mod, need advice.
you can also try to make a balanced mod 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 2nd, 2008, 01:22 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Starting a mod, need advice.
> You can't make a nation's dominions spawn free critters
That would be really cool if they could add that to the modding commands though.
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April 2nd, 2008, 02:07 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Starting a mod, need advice.
I agree  .
In addition to magic sites with recruitable independent units/commanders <3.
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 2nd, 2008, 05:31 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Re: Starting a mod, need advice.
Can't you? What about LA Ermor? Or is that tied to temples or something? I played a quick game as them and I had 3000 undead in my capital by turn 30, without any priests reanimating or similar. Plus, they were all of varying types.. or is that just an inherent ability of longdead that they vary?
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April 2nd, 2008, 06:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Starting a mod, need advice.
There are many hard-coded things that modders can't duplicate via mod commands. LA Ermor's autospawning is one of them, spells summoning creatures from a spesific list is another, etc etc.
It is possible to make a spell summon national, varying undead if you use -1 or -2 as the unit number, I think, but no way to define the units a nation can get from them. This means that modded nations only get default, human corpses as national undead.
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