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April 1st, 2008, 06:21 PM
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Private
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Join Date: Apr 2005
Location: Germany
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Re: Ingame notes? SE5 forgets types? Ministers? LA
Quote:
Captain Kwok said:
You can play it TCP/IP, but it can be difficult to get it to work smoothly, especially with routers involved!
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If we are planning to play in a LAN, we connect our Computers with a twisted pair cable.
Quote:
Captain Kwok said:
PBW with 2 players can be just as fast and works smoothly.
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Well, we'll try it out, if we can't get working it with TCP/IP in a LAN.
Quote:
Captain Kwok said:
Either way the game mode will be simultaneous, so you should be probably familiarize yourself with that game format, it works a bit differently than sequential mode.
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In our hot-seat-game we are playing with simulaneous turns, already. We are looking foreward to play in a pbem one day, or somthing.
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April 1st, 2008, 10:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Ingame notes? SE5 forgets types? Ministers? LA
You could also try specifying a network drive as the save game location during the game setup.
Then it would be like manual move mode, except you don't actually have to move anything because it is already in the right place.
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April 2nd, 2008, 12:37 PM
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Private
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Join Date: Apr 2005
Location: Germany
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Re: Ingame notes? SE5 forgets types? Ministers? LA
Ah, local network drive, nice idea.
We will try this out as soon as our "trash-box" (=a computer made out of old computer components, which we are collecting here and there at the moment) is ready for duty.
Iv've got here an oled netgear router, an old 4 port hub., as well as a twisted par networl cable.
I think, we will try out first the hub, then the twisted pair cable. I think, the the router we may have the smallest success, at all.
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April 2nd, 2008, 06:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ingame notes? SE5 forgets types? Ministers? LA
The router should actually give you the best success rate, since it's DHCP server works with Windows to create the LAN automagically for you, unlike the hub or archaic twisted pair cable. SE4/5 TCP/IP works great in such a LAN environment; its just going over the Internet where one or more parties are behind home routers that issues arise.
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April 7th, 2008, 03:04 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Ingame notes? SE5 forgets types? Ministers? LA
I can't even connect to the server instance of SE5 with the client on my very own comp, neither on it's IP not on 127.0.0.1 (localhost) - and I'm running W2k therefore firewall can't be an issue. Tries to connect but times out with error message "Unable to establish provider" .. whatever this means 
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 7th, 2008, 03:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ingame notes? SE5 forgets types? Ministers? LA
I'm not sure doing that was ever even meant to work, since the game host is usually supposed to just be a player in the same instance of SE5.
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