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  #11  
Old April 1st, 2008, 06:34 PM

Micah Micah is offline
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Default Re: Shark Attack now useless?

Well, I had it cast against me in Rand in 3.15 and I'd say the spell was absurdly overpowered on its own, so I'm guessing there's some truth to the cancellation story. I was actually intending to bring the spell to the devs' attention due to how many units appear when it is cast. Sadly the aegis-bearing SC I had in the battle was killed so I don't have a hall of fame kill total from one battle, but I'd say there were well over 100 sharks from a single casting...pretty much an impossibly large number of units to deal with for a 3 gem spell any water mage with a water bracelet can cast.
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  #12  
Old April 1st, 2008, 09:22 PM
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Default Re: Shark Attack now useless?

It is, or perhaps was, a well-known underwater exploit, although I don't think it was ever thought of as a cheat. Just and absurdly powerful spell that you have to beeline for if you want to win underwater.

Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.
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  #13  
Old April 2nd, 2008, 02:08 AM

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Default Re: Shark Attack now useless?

Most of the spells that cost gems are pretty powerful, so I hope it has been kept fairly useful.
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  #14  
Old April 2nd, 2008, 04:17 PM
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Default Re: Shark Attack now useless?

> Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.

I said that?

I think i meant that each turn the random dice generating sharks is decreased, so less sharks arrive each turn.
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  #15  
Old April 2nd, 2008, 04:37 PM
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Default Re: Shark Attack now useless?

Is that to say that the number of sharks appearing per turn decreases with time?
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  #16  
Old April 2nd, 2008, 05:27 PM
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Default Re: Shark Attack now useless?

Yep
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  #17  
Old April 2nd, 2008, 06:13 PM

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Default Re: Shark Attack now useless?

Quote:
Kristoffer O said:
> Kristoffer had said yesterday in another post that the max number of sharks per turn had been lowered at some point... that's what made me think the spell had been nerfed.

I said that?

I think i meant that each turn the random dice generating sharks is decreased, so less sharks arrive each turn.
Maybe that would be an easy fix for Mists of Deception,
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  #18  
Old April 2nd, 2008, 06:38 PM

Micah Micah is offline
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Default Re: Shark Attack now useless?

Ha, let's combine 2 buggy spells and see what happens!
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  #19  
Old April 2nd, 2008, 07:19 PM
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Default Re: Shark Attack now useless?

Quote:
Micah said:
Ha, let's combine 2 buggy spells and see what happens!
Epic lulz.

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  #20  
Old April 2nd, 2008, 07:47 PM

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Default Re: Shark Attack now useless?

What's lulz?
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