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April 2nd, 2008, 02:07 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Starting a mod, need advice.
I agree  .
In addition to magic sites with recruitable independent units/commanders <3.
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BLAH BLAH BLAH BLAH NEXT TURN.
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April 2nd, 2008, 05:31 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Re: Starting a mod, need advice.
Can't you? What about LA Ermor? Or is that tied to temples or something? I played a quick game as them and I had 3000 undead in my capital by turn 30, without any priests reanimating or similar. Plus, they were all of varying types.. or is that just an inherent ability of longdead that they vary?
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April 2nd, 2008, 06:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Starting a mod, need advice.
There are many hard-coded things that modders can't duplicate via mod commands. LA Ermor's autospawning is one of them, spells summoning creatures from a spesific list is another, etc etc.
It is possible to make a spell summon national, varying undead if you use -1 or -2 as the unit number, I think, but no way to define the units a nation can get from them. This means that modded nations only get default, human corpses as national undead.
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April 2nd, 2008, 07:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Starting a mod, need advice.
Such things are tied to reanimation lists, which are hardcoded. There was talk at one point of making reanimation lists moddable, but it has not happened. Would involve more work on Johan's part since he would have to do that.
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April 2nd, 2008, 07:34 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Starting a mod, need advice.
@Duncan_Frost:
Well, you could simply use Late Era Ermor as a base for an undead mod nation in early or mid, mod everything else to your own purposes, and take advantage of the freespawn in that way. However, that would come with the strangeness of getting some ermorian undead (like velites, lictors, etc.), plus some other strangeness.
In reference to your question. Ermor gets basic undead in all it's provinces, more with more dominion. Stronger undead in forts, and stronger undead in temples.
Edit:
Follow up question to everyone:
Is it possible to perform corpse to gem transformation with other gems gained a'la modded ravenfeast spell?
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April 2nd, 2008, 06:38 PM
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Corporal
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Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
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Re: Starting a mod, need advice.
You could probably use LE Ermor as your template and then mod the undead that it summons to be what you want. That should theoretically work. That way your dominion would spawn like you want.
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April 3rd, 2008, 02:05 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Starting a mod, need advice.
This foul spawn nation looks like something I was thinking about. Would you tell us more about it, Mr. Frost?
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