.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2008, 07:34 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Starting a mod, need advice.

@Duncan_Frost:

Well, you could simply use Late Era Ermor as a base for an undead mod nation in early or mid, mod everything else to your own purposes, and take advantage of the freespawn in that way. However, that would come with the strangeness of getting some ermorian undead (like velites, lictors, etc.), plus some other strangeness.

In reference to your question. Ermor gets basic undead in all it's provinces, more with more dominion. Stronger undead in forts, and stronger undead in temples.

Edit:
Follow up question to everyone:
Is it possible to perform corpse to gem transformation with other gems gained a'la modded ravenfeast spell?
Reply With Quote
  #2  
Old April 2nd, 2008, 06:38 PM

spirokeat spirokeat is offline
Corporal
 
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
spirokeat is on a distinguished road
Default Re: Starting a mod, need advice.

You could probably use LE Ermor as your template and then mod the undead that it summons to be what you want. That should theoretically work. That way your dominion would spawn like you want.
Reply With Quote
  #3  
Old April 3rd, 2008, 02:05 AM

AlgaeNymph AlgaeNymph is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
AlgaeNymph is on a distinguished road
Default Re: Starting a mod, need advice.

This foul spawn nation looks like something I was thinking about. Would you tell us more about it, Mr. Frost?
Reply With Quote
  #4  
Old April 3rd, 2008, 06:16 AM

Duncan_Frost Duncan_Frost is offline
Corporal
 
Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
Duncan_Frost is on a distinguished road
Default Re: Starting a mod, need advice.

I just really like Crossbreeding, and I thought i'd try and make a nation sorta based around that, but in the meantime my fertile brain-fields have grown a crop of backstory.

Basically, a being of divine perfection was stranded in the lands of a crumbling empire. It was worshipped, but soon died. The inhabitants of said empire now strive to achieve such divine perfection by entering the Star Crater where the divine being landed. The crater is so full of magical residue and holy power that anyone entering will be mutated and transformed. Mostly the results are freaks and mutates, but occasionally a man may transcend into a partly-divine being.

All of that gives me ideas for recruitables, heroes and spells. Hooray for brain-fields!

EDIT:

Well, looking at that, you probably want more than backstory. So here's a very basic list of pros and cons, which probably will change at some point...

Pros:

> Extremely powerful leaders with many special abilities.
> National summoning spells which can summon whole armies.
> Almost no-one should reach old age.
> Great nature and blood mages.

Cons:

> Almost all units are chaff.
> Generally low morale.
> Extremely limited magic paths.
> National summons cost many slaves/gems.

EDIT2:
Okay, i'm going to start work on it now. I'm not much of a modmaker, and my artistic skills.. uh.. leave something to be desired. Which luckily shouldn't matter much, as I can just use existing sprites for many of the units.

Smoke me a kipper, i'll be back for breakfast!
__________________
Reply With Quote
  #5  
Old April 3rd, 2008, 08:53 PM

AlgaeNymph AlgaeNymph is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
AlgaeNymph is on a distinguished road
Default Re: Starting a mod, need advice.

Quote:
Duncan_Frost said:
Basically, a being of divine perfection was stranded in the lands of a crumbling empire. It was worshipped, but soon died. The inhabitants of said empire now strive to achieve such divine perfection by entering the Star Crater where the divine being landed. The crater is so full of magical residue and holy power that anyone entering will be mutated and transformed. Mostly the results are freaks and mutates, but occasionally a man may transcend into a partly-divine being.
Hmm. My idea is for a nation that's a cross between the Shapers from Geneforge and Isengard (since the original orcs were more like foul spawn than green gorilla-men). I haven't quite figured out the backstory, but I leaning toward an Ermorian origin, specifically magical research with the same motivations as those of the augur elders. The game-mechanical schitck would be that the cross breeding spells would be construction rather than blood magic (though they'd still use blood slaves).
Quote:
Duncan_Frost said:
Looks like I'll just have to stick with Perfected Crossbreeding (300+ foul spawn!).
How about Cross Breeding variants that scale the way magic research does? (e.g., 15 slaves for 20 spawn, 20 for 40, 25 for 60, etc.) How do you change the number of spawn a spell gives, by the way?
Reply With Quote
  #6  
Old April 4th, 2008, 03:09 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Starting a mod, need advice.

(This is all in the modding.pdf)

The same way you scale anything. YXXX is the format, where X is the base, such as 20, and Y is the magic multiplier, such as 5.

By the way, Y can be greater than 9 AFAIK, but this probably wouldn't come up.

To make it perfectly clear I'll present two examples:
1. With 5020 for range, would give a 2F caster casting a fireball 30 range, 4F caster would have 40 range.
2. With 1000 for nreff, a 2D caster would get 2 ghosts, while a 5D would get 5.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.