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				April 2nd, 2008, 02:16 PM
			
			
			
		  
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				Vellon\'s Dom3Blog
	
			 
             
			
		
		
		
		I've been playing doms3 for around six months on and off with a good friend of mine in the EA. Over the past few games he has been solidly kicking my *** as Mictlan despite my best efforts.  In order to improve my game I've begun writing a Doms3 Blog in order to force myself to think and learn more each turn I play. 
I'm currently blogging my way through a very small single player game with three AIs.  You can follow along at  http://dom3story.blogspot.com/ any comments, tips or criticism are appreciated.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 02:35 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		That's a very nice blog! 
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				Vellon said: 
I've been playing doms3 for around six months on and off with a good friend of mine in the EA. Over the past few games he has been solidly kicking my *** as Mictlan despite my best efforts. 
			
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 With what, double or triple blessed jaguars? Then that's no wonder. You can fight fire with fire and take one of the Heims or tell him to pick something more reasonable.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 02:43 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		Double I think.  They're tough but playing as Pangaea I fought a delaying war against him while researching conjuration to summon chaff and evocation for blade wind.  Sending out raids with stealthy satyrs to kill off his blood blood economy helped a lot to.  I don't think it's impossible to defeat him without a heavy bless nation. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 02:46 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		It isn't impossible, but it certainly is not an easy task as the odds are on his side. You're the handicapped one here. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 02:49 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		Try getting a blood economy for yourself : that sounds like the only way you haven't tried. 
		
	
		
		
		
		
		
		
			
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				April 2nd, 2008, 03:09 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		It's good to see an AAR in blog form, and I agree with you that writing turn-by-turn reports really helps one improve strategy. 
The only choice I disagree with so far is that you went order/misfortune over turmoil/luck. But that's just because I'm sucker for a game of dice. Especially for a small quick game.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 03:17 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		One thing to note is that priestesses can't heal old age afflictions. Only Gift of Health and the Chalice can do that. 
 
They're great for battle wounds, though. 
 
I've never been able to figure out what to do with EA Arco. The philosophers want a sloth scale, but the decent troops are all high research. The Wind Riders, IMO, aren't quite good enough to build a bless around. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 03:18 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		Although a bit off topic,I would appreciate if you answered this question for me.  Its a 1v1 and a small random map, and I am MA Marignon.  Was it a mistake to go Order/Misfortune over turmoil/luck?   
 
Although a short game, the income has really turned things over in my favor! 
Although those damn hurricanes... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2008, 03:19 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		Sounds like you've got the right idea in raiding him and heading for blade wind.  You should also consider the more mundane counter early on - archers.  As Pangea, centaur archers are a bit expensive, but if you can land a couple indie shortbow provinces you should be able to field several archers for each jaguar once you account for crappy Mictlan scales and holy recruitment limits.  A hundred short bows will tear up some jaguar warriors as they're trying to make it through your meanads, even if they've got an astral bless.  Another potential counter is minotaurs.  Goldwise you come out ahead if each minotaur kills more than two jaguars before dying, a feat not at all hard to if you're clever enough to let the minotaurs get the first hit in.  Once you get haste researched think of a squad of minotaurs as a missile - it'll tear straight through large formations causing great damage before expiring.   
 
On the raiding front, remember not just to target his blood hunters but also to target his high income provinces.  If he's blood hunting he's gonna be relatively short on gold, it can be surprisingly easy to cripple his economy as he's trying to ramp up to demons.  A lot of people miss this, if he's not got gold he's either got to completely forgo recruiting troops (not feasible until late game) or "turn off" some blood hunters.  Also, consider spells which raise unrest.  Monster boar and rain of toads can be great compliments to a raiding strategy and greatly compound your economic advantage.  They also can greatly hamper his bloodhunting as it's not practical to place domes over many of the blood hunting sites and unrest raisers make blood hunting almost impossible. 
		
	
		
		
		
		
		
		
			
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				April 2nd, 2008, 03:23 PM
			
			
			
		  
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				Re: Vellon\'s Dom3Blog
			 
             
			
		
		
		
		Order is always good. Luck is sometimes very good, but sometimes just decent. Order provides steady income, especially in the beginning; luck can provide gems, perhaps even items you couldn't have gotten that early without it, or even a fort or a mage you couldn't have otherwise (e.g. a necromancer). Luck could only give you little gold, wrong gems and flagellants, and a couple of bad events as well, if you get unlucky.  
 
It's mostly up to whichever you prefer, and on your nation. Tien Chi generally can use gems of ALL types, and most of their good mages are sacred in all eras, so they can survive with less money and really benefit from the gems alone. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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