Re: The problem of fort types
			 
             
			
		
		
		
		I agree 'special' forts should either be cheaper/quicker to build, or confer 'special' bonuses (eg boosted pop growth/resources) - or both.   
 
The factors that set factions apart strategically makes them (and DOM3!) more interesting to play IMO. 
 
+1 for Scouts being able to detect fort construction activities. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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