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Old April 2nd, 2008, 09:18 PM

Vellon Vellon is offline
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Default Re: Vellon\'s Dom3Blog

re: CUnknown and my pretender design

I realized very quickly that I gimped my philosophers into near uselessness, but I want to stick the game out to the end. I agree with your conclusions about my scales. In a small game like this I am rarely recruiting more than three or four wind riders a turn, never limited by resources only gold.

I also haven't been using my pretender nearly as much as I would like, for the next game I am considering putting him to sleep to improve my scales for maximum gold.

EA Arco is a bit overwhelming with the variety of magic I have access to, any recommendations on where I should be applying my research at this point in the game? I'm thinking Construction to create a few Thug Wind Lords to travel with my wind riders.
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Old April 2nd, 2008, 10:16 PM

Zenzei Zenzei is offline
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Default Re: Vellon\'s Dom3Blog

I advice against equipping wind lords as thugs because they have low hp and they don't have any magic power to mitigate this(unlike vanjarl for example), which means they more or less go down from one real hit. So your gem investment becomes wasted far too easily. A super cheap boost like giving them a few frostbrands is acceptable though.

I've not played Arco myself but I believe Oreiads can create gargoyles, requires E3A1, quite easily. So do that and cast Gift of Reason on them. Voila, now you got some seriously tough thug chassis just add in the equipment.
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