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  #1  
Old April 5th, 2008, 04:35 PM
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Saulot Saulot is offline
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Default Re: Cavemen

Cavemen - 17 str = 2.9 siege strength or 13.8 gold per siegepoint.

Basic human infantry - 10 str = 1 siege strength or 10 gold per siegepoint.

Like Tuidjy says, unless you have supply problems, never worth it, and even then, not really.
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Old April 5th, 2008, 05:33 PM

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Default Re: Cavemen

They have partial cold and fire immunity. Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking.
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Old April 5th, 2008, 06:33 PM

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Default Re: Cavemen

Don't they have 8 MR ? And no armour to buff ?

Might reduce their survivability in the late game a touch.
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Old April 5th, 2008, 07:08 PM

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Default Re: Cavemen

Quote:
Digress said:
Don't they have 8 MR ? And no armour to buff ?

Might reduce their survivability in the late game a touch.
Spells like Wooden Warriors or Army of Lead give units a set armor number, so I don't think I understand your question.

And the MR 8 is a weakness, but nothing is perfect. The fact that you can use Mass Regeneration and use them with a heavy evoking strategy more than makes up for it. I mean, if you send a few thugs to attack rear you can draw MR-targetting spells off the weaker units. Its basic strategy.
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Old April 5th, 2008, 09:14 PM

Digress Digress is offline
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Default Re: Cavemen

I just think describing them as a "crack squad" might be a bit generous.

I am not suggesting that their hitpoints and resistances aren't useful - but in the mid to late game I really like higher MR.
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Old April 5th, 2008, 10:00 PM

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Default Re: Cavemen

Given the cost I still don't think they're worth it. In the late game the gold would be better spent on mages.
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  #7  
Old April 5th, 2008, 10:56 PM
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Default Re: Cavemen

Quote:
K said:
They have partial cold and fire immunity. Combine them in the late game with the spells that grant your troops partial immunity and armoring spells, and you've got a crack squad of late-game troopers that can survive massive Evoking.
50% fire resistance also makes them a viable counter to an early fire-9 bless rush.
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Old April 6th, 2008, 03:49 AM

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Default Re: Cavemen

Except the bless troops would still muderise the hell out of them (just slightly slower) since they suck at fighting and they cost a lot. So not much of a counter.
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  #9  
Old April 6th, 2008, 03:57 AM

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Default Re: Cavemen

yeah, basically a totally useless troop.
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  #10  
Old April 6th, 2008, 04:34 AM
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Default Re: Cavemen

IIRC they are made cheaper in the upcoming patch.
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