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Old April 6th, 2008, 03:13 PM

Aezeal Aezeal is offline
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Default Re: re:diviner

no real powerfull endgame magic but some of the more powerfull mages cap only and IMHO pretty strong magic not capital only.. I'm not that into EA though but IMHO A3 and F3 sacred casters in all castles make for strong battle magic. Those casters can benefit from blesses are themsselves pretty strong (I don't think they will have less than 20 HP and decent defense skill and some other effects fitting genies. and not much magic paths to pay for, they will be relatively cheap) Do they need more strength?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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