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  #1  
Old April 7th, 2008, 01:14 AM

Aezeal Aezeal is offline
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Default Re: re:diviner

Dont'some background searching made me scratch the no-water mages
marids are definately tied to water...

BTW astral is strong end-game true
but also in the levels most mages get?? is astral 3 considered strong for end game?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
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  #2  
Old April 7th, 2008, 02:16 AM
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Default Re: re:diviner

Quote:
Aezeal said:
Dont'some background searching made me scratch the no-water mages
marids are definately tied to water...

Marids actually aren't tied to water as far as mythology goes. They were linked to water sometime in the 80s or so, probably in some Dungeons & Dragons monster manual. It probably comes from latin 'mare', sea, which has nothing to do with the etymology of Marid...

If you read it from the Wikipedia article, check out the discussion page.

P.S. I only know this because I was already corrected once in these forums.
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  #3  
Old April 7th, 2008, 02:30 AM

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Default Re: re:diviner

and on my astral question can you help me there?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #4  
Old April 7th, 2008, 02:57 AM

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Default Re: re:diviner

Imo Astral 3 is right up there, even in EA.
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Old April 7th, 2008, 03:00 AM
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Default Re: re:diviner

Sorry, but I'm not that good when it comes to balancing, so don't take these as word of god or anything.


Being able to mass S3 mages would be very powerful, at least (Starshine Skullcap + Light of the Northern star == mass soul slay/enslave mind).

I think the other big use for astral is Ring of Sorcery/Wizardry, which need S5 and S6.
Having access to Starshine Skullcap and Crystal Coin, I doubt the nation needs too high Astral to start with, as long as one of the Earth mages has access to Astral 1 via randoms. Nomad Wazirs can forge them Starshine Skullcap, then the Earth/Astral mage forges Crystal Coin, and then even empowerment would probably be worth it.

I just realized that Marid Wazir with Air random can forge two Air boosters, and Efriti Sultan with Fire random can forge Flaming Helmet, and Efriti Sultan with Air random with those boosters has F4A4 required to forge the Magic Lamp and get the Jinn. Nice work there!
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Old April 7th, 2008, 04:44 AM

Aezeal Aezeal is offline
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Default Re: re:diviner

Well I kinda think the Grand-Wazirs should eb able to preform wishes.. they are genies... maybe give them 6x 10% S random

it's a SMALL chance of getting one able to cast wish.. but still..

avarage grand wazir would have S 5 though.. so I guess that is.... way to overpowered
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 7th, 2008, 04:46 AM

Aezeal Aezeal is offline
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Default pics

how about these for efriti and efriti sultans?

Attached Images
File Type: gif 595362-collection of Efriti.gif (5.6 KB, 61 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old April 7th, 2008, 07:03 AM
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Default Re: pics

Quote:
Aezeal said:
how about these for efriti and efriti sultans?


Not bad, but I'd suggest that the sultan raises the sword and the sword-arm instead of lowering. Now the movement is all in the wrist; if you raise the whole arm it gives an illusion of greater movement.

Dominions also supports normal transparency in targa files, so you can actually make the sparks and/or the flames slightly transparent. You don't have to use it, of course, but I found it useful when I did a silhouette of a phoenix inside a fire.
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Old April 7th, 2008, 01:56 PM

Aezeal Aezeal is offline
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Default Re: re:diviner

Hmm of course there already is a djinn so I need to get my base troops another name.. which is a shame really bur the summons is still stronger than my most powerfull ones so fits in nicely really
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old April 7th, 2008, 03:03 PM

Aezeal Aezeal is offline
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Default Re: re:diviner

I'm trying to run this DM file and it says there is something worng with armor.. but I can't see it.

Help with this (and any other errors encountered would be appreciated.
Attached Files
File Type: zip 595485-Nomads and genies.zip (1.8 KB, 55 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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