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April 7th, 2008, 05:36 PM
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Corporal
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Join Date: Jun 2006
Posts: 144
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Re: Cavemen
Add a eye of aiming and you are up to Prec 14, cast wind Guide and your up to 19. Add a few points of exp then your up to 21 and he will get those quick. If you are going that far you might add a amulet of missile protection or a poorer choice of a bear claw talisman. Unless you are doing arrow fend. Not bad for a base 17 armor negating damage weapon that jumps to 22 with boots and 27 with the talisman. I guess you could bunch a few and add strength of giants for 31 damage. Yeah, slap a earth might on top for 35. Thats the trick. A group of 35 armor negating damage bowmen with a precision of 21. Murder to build but it would be a murder squad.
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April 7th, 2008, 06:25 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Cavemen
sounds like my style of play: insanely inefficient, but insanely fun.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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April 8th, 2008, 07:53 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Cavemen
I just use the bow and boots. It is just an early game move that appears to be functional. Don't want to put too many gems and/or turns into them.
Cor2 -The cavemen have a precision of 10, which is the normal archer precision.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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April 8th, 2008, 10:51 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
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Re: Cavemen
A caveman with a bear claw talisman will be nearly as hairy and manly as Ron Jeremy with two bog beasts.
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April 8th, 2008, 10:58 AM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
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Re: Cavemen
Now just wait for one of them to get Heroic Strength, boosting it to insane levels.
Offtopic- I saw a knight with 221(!) AP in battle. Apparently water blessed + heroic quickness.
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April 8th, 2008, 12:43 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: Cavemen
Considering efficiency, isn't it a better plan to stockpile your air gems for boosters/staff of storms ? Those bows are 5 gems each, it's quite a lot.
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Senior member of the GLIN !
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April 8th, 2008, 01:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Cavemen
ow you must tell Anette so she can get a screenshot of that for above her bed..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 8th, 2008, 09:48 PM
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Corporal
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Join Date: Jun 2006
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Re: Cavemen
Cavemen have a starting prec of 9. Thats why you need the eye of aiming, unless you empower him in nature. Which means 10 air gems not 5. Thats not counting the 10 for the cloak of arrow protection. Which makes it 20 air gems.
Efficiency? You dried up pencil pusher. Who cares if you win more games. You have lost the sheer love of adventure. Of turning myopic neanderthals into long range giant killing archers. Insanity? I spit in your general direction and shake my private parts at you.
I bet you have never even GORed a Hydra.
Stupidity? I don't know the meaning of the word.
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April 8th, 2008, 09:55 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Cavemen
Thunder bows require 10A gems. Edi's DB indicates caveman precision is 10, but 9 is correct.
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April 8th, 2008, 10:16 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Cavemen
Quote:
Forrest said:
I bet you have never even GORed a Hydra.
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Here Here! I can barley name a unit that I have not GORed! 
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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