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April 8th, 2008, 01:39 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Ermor gone AI!
GG man, that was an interesting fight, and some rotten luck on your part - I had just moved all those mages in anticipating storming that castle with a bunch of tartarians inside - if you'd attacked my other army you'd have easily won.
I didn't see many big mistakes on your part, other than a somewhat unavoidable over-reliance on lighting spam which was easily counterable once I got my head out my ***. I will say though that there's been no attempt by anybody (other than one halfhearted squad from Atlantas which quickly retreated to the water) to bring the fight back to my lands. As you noted, your provinces have all been fought back and forth for as you bleed troops while I've just been sending a steady stream over and putting castles up in 90% of my provinces. Seeing the speed with which Arco seemed to go down I expected some significant raiding onto my own territories as I had just thrown everything I had into yours and all that lighting is a whole lot harder to counter when I don't know where it's coming next.
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April 9th, 2008, 12:08 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Re: Ermor gone AI!
Heh. Jeez, I did almost as good this turn when I staled, as I have been ever since I began retreating in the face of Baalz's blitzkrieg!
And yeah Baalz, that was my intent--to try to keep the offensive momentum going. The problem was, it's hard to fight two superior opponents alone at the same time. ; ) Ah well, I still like Caelum for some reason, despite their horribly severe limitations. I'll probably be looking to play them another time later on.
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April 11th, 2008, 01:08 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
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Re: Ermor gone AI!
Good playing with you Indy. Yeah, I was also surprised that I was able to take out most of your forces so easily. However, knowing that you had few gems, that would explain part of it.
Another part was, in my opinion, you split your forces too much. I think you did that due to the fact that I wasn't resisting much, at first, and you figured you could take me over quickly.
The splitting of your forces allowed me to more easily pick off your smaller armies with my larger ones.
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April 11th, 2008, 01:18 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
Thanks: 2
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Re: Ermor gone AI!
I guess my main question for Indy would be this. Indy, when you attacked me, you managed to get your entire army over to my side. I understand that your troops can fly but how did you move your Tartarians so far into my territory? Did you give them items that enabled them to do so?
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April 17th, 2008, 10:12 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
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Re: Ermor gone AI!
Ah, did the time get reset to 36 hours? I just received the turn yesterday afternoon and I am getting a 6 hour notification already.
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April 17th, 2008, 06:46 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Ermor gone AI!
Hmm, I never made any changes to the llamaserver, and I *think* I'm still the mod here (am I?) It's set to 48 hours now...
As to moving that first army to Arco's capital, it was not really any big secret. I just had the Airship artifact, and gave it to a 100-unit leader. Most of Caelum's leaders have Flight-3, and I just gave the Enchantresses and Shamans Boots of Flying so they could come along. Then I started the war with those leaders placed in my wasteland castle, which was three provinces away from Arco's capital, et voila!
I was able to send those hordes of leaders in all directions cuz they could all cast Thunder(strike) and Lightning(Bolt)...and I had completed my research. All of it. Level 9 in all schools, including Blood, before the war began. And I wanted to take advantage of that before (hopefully!) anyone else had managed to do that.
/whine on
I also got *hammered* with that new scale bug that was introduced and then fixed in the recent patches. I dropped over 25% income for dozens of turns! I went from around 60% of my gold being spent on upkeep to nearly 90%. I couldn't even produce leaders in half my castles, let alone units! (Most of my provinces were on those two damned peninsulas, and bordered Atlantis. He was sucking away my Order, Production, and Growth...all *supposed* to be at +3.) That really, really, *really* sucked.
I got screwed over in so many ways this game. --Not by players, just bad luck. I couldn't even complain about the damned scale bug, in fear that it would tempt the others to attack me.
/whine off
One thing surprised me; I handled sitesearching poorly in this game, and I thought I had to be way behind in gem income--another reason why I started the war. Based on Arco's territories I conquered though, it seems I was wrong. I think my gem production outstripped yours...
Anyways. Any other comments/suggestions? Baalz, how about you? Or are you guys still in top-secret wartime mode? ; )
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April 17th, 2008, 07:40 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Ermor gone AI!
Oh, I think probably a few more turns before I want to roll all my cards face up.
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May 4th, 2008, 10:44 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Ermor gone AI!
Quote:
Baalz said:
GG man, that was an interesting fight, and some rotten luck on your part - I had just moved all those mages in anticipating storming that castle with a bunch of tartarians inside - if you'd attacked my other army you'd have easily won.
I didn't see many big mistakes on your part, other than a somewhat unavoidable over-reliance on lighting spam which was easily counterable once I got my head out my ***. I will say though that there's been no attempt by anybody (other than one halfhearted squad from Atlantas which quickly retreated to the water) to bring the fight back to my lands. As you noted, your provinces have all been fought back and forth for as you bleed troops while I've just been sending a steady stream over and putting castles up in 90% of my provinces. Seeing the speed with which Arco seemed to go down I expected some significant raiding onto my own territories as I had just thrown everything I had into yours and all that lighting is a whole lot harder to counter when I don't know where it's coming next.
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Oh, I hope you weren't holding your breath too much as I don't have too much to add to this. One thing that I don't think was obvious was how much of an advantage I gained when I wished for the chalice. Not sure who I snatched it from, but I expected to have it snatched back and wouldn't have been able to re-wish for it for several turns. As it was, with the chalice I was cranking out a solid 2 GOR'ed and non-afflicted tartarians every turn. I was also steadily building castles and temples on every province. Having been on the other side of that I have to say it's immensely daunting trying to plan an attack on somebody with solid fortresses - while you're seiging castles they get the luxury of bending all their magic and picking the fights. If the game had dragged on much longer my overwhelming temple lead would have begun to show as everyone else's dominion crumbled, and I'd shortly be teleporting in to destroy any temples not in a castle - it's very hard to catch up at that point because you have to build temples *and* castles in large numbers. I'd also be summoning juggernaughts as fast as possible...
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May 5th, 2008, 06:22 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
Posts: 116
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Re: Ermor gone AI!
Argh, sorry guys, I just can't play these PBEM games. Hopefully, I can find people who enjoy playing this game who are nearby (so we can play a game in installments).
I didn't stall due to the thought that I'd lose, though. My life just gets really busy at times and games are not on the high priority list.
Now, Baalz may be totally right in his assessment that he had won the game. As this was my first MP game, I'm not sure, but I did not feel that I had lost it. His dominion wasn't overpowering me too much and I had planned on attacking his newly conquered Caelum provinces (which had no fortresses). Plus, I had a huge cash income and what I thought was a good gem income.
I don't know what a GOR'ed taurtarian is but I had no problem controlling Indy's taurtarians... and I wasn't even using any boosters. Plus, I had a huge amount of mages and quite a few of those nature dragons, whatever they are called.
But, again, I could have been in for a surprise from Baalz, I'm sure :-)
Anyways, I really enjoyed playing with you guys. This PBEM stuff just isn't for me, unfortunately.
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May 5th, 2008, 10:20 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Ermor gone AI!
NP man, I understand.  You certainly might have surprised me! GG.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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