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April 9th, 2008, 11:13 AM
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Major
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Re: Djinnibad - Nomads and Genies
To DrPRaetorius:
And you surely do see that there are nothing here about jinni-kind being ethereal, or equalling them with shaitan per se. And we can see that at least some of them can fly. Also, there are some of them who are of shaitan, but there are such from men, too! While there are also jinn who are of the True Faith - which I would equal to that there are both sacred & non-sacred untis of genie... And also it is said that some jinn fought on foot, while others mounted..
Shah-name, of course, reflects more of Persian folklore, which has some differences, & 1001 Nights bears also Persian influence. Still, we can use that too... 
As for children of Catharsis - possibly, but this restricts them to being of one kind - and something similar to elementals / earth gnomes at that! The version that they were created by previous Pantokrator which was voiced before is much more to my liking! 
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April 9th, 2008, 01:32 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
Dr Preatorius that is not al together a bad idea to mingle it more with dominions lore.. I mean we can;t have them being made by Allah in this game anyway so... bbut Wrana is right you can hardly see the marid for example as family to antrax
The evil genies are the devils for muslims and they are already in the game.. this is a race of relatively good genies. Well at least in EA
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April 9th, 2008, 01:33 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
Wranna no I just made "Saif" or scimitars as a bit better balanced swords.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 9th, 2008, 02:45 PM
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Major General
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Re: Djinnibad - Nomads and Genies
The Marid may live in the oceans and seas (although I think that's a back-formation from the greek Marine, and nothing to do with the arabic meaning Rebellious), but they are definitely *composed* of smokeless fire, like all the djinn.
Abysians are all originally of one type but now come in several varietals, I don't see why Djinn couldn't be the same way.
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April 9th, 2008, 03:45 PM
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National Security Advisor
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Re: Djinnibad - Nomads and Genies
I've started the preliminary work on sprites. I'll base them on the white-garbed main character of the DOS prince of persia. White shirt, long pants and dark skin - what else? Dark brown/black hair? Sleeves or not? I'll try different versions for swords and spears. Should the spears be straight or curved? Curved swords would be based on C'tis/Kailasa swords.
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April 9th, 2008, 07:21 PM
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Major
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Re: Djinnibad - Nomads and Genies
To Endoperez:
What in Hell do you mean by curved spears???  Glaives/naginatas have their own name and in any case shouldn't be in use by nomads who, after all, invented halberd (well, will invent in this case  )!
Also, I, for myself, would prefer long puffy sleeves, or, even better, actual long robes.  Sleeveless jackets were in use, as I understand, only by Corsairs and similar types, who will appear only in MA (or even LA)... And iirc PoP1 also contained opponents with spears, etc.
To DrPraetorius:
As I've said, it's even closer to Vans/Thuatha or Yavana. Actually, Peri and similar types would probably be similar to the latter in possessing Awe...
To Aezeal:
As for Shaitan - such can be e.g. Blood summons. But I agree that they can appear at M/LA.
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April 9th, 2008, 08:30 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
nomad
http://www1.istockphoto.com/file_thu...n_timbuktu.jpg
http://dlibrary.acu.edu.au/research/...mages/Arab.jpg
http://www6.worldisround.com/photos/26/17/74_o.jpg
that sort of thing is what I was thinking about.. and the dervish similar but in black
Hey Wrana how about you start with MA graphs you could later take the nomads from this mod once endo is done.
You could do the things you said for MA
assassin, spear infantry (non-nomad) cavalry (non-nomad, medium/heavy)
etc etc
we could make all genies capital only, or just remove the marid Wazirs and Efriti Sultans are recruitables and make them summons. (and make more and more powerfull human mages, who now work together with the remaining Efriti and Marid, they'd still be sacred I'd guess)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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