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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 9th, 2008, 03:26 PM

Zargen Zargen is offline
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Default Re: New Nation(s): Exile/Avernum

Now that I got a good feel for the mod. Heres some thoughts.


The gate spells for summoning trogs. Wouldn't it be just fabulous if gating in trogs brought 10+ instead of just 10? Get 1 extra for every extra level of astral magic. Perhaps to show the ability to keep the temporary portal open a little longer then someone not as skilled?
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Old July 12th, 2008, 11:44 AM
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HoneyBadger HoneyBadger is offline
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Default Re: New Nation(s): Exile/Avernum

While you're busily updating your nation mods, please don't forget about this one, Sombre-it's one of my favorites.
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Old July 13th, 2008, 10:51 PM

DaveCG DaveCG is offline
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Default Re: New Nation(s): Exile/Avernum

AS I said in the other thread (and dammit I'll say it here too) I love this mod, so many great memories of playing exile with my dad, I used to really love the sprites in the game, and this mod is one of thoses "HA! remember this guy dad?" so yeah, basically thanks alot again Sombre, and still managing to get my *** kicked by MA evil rome, dammit! I'll have my day yet...
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